Seeded DCSS version 0.30-a0-916-g9813417 (webtiles) character file. Game seed: 6546189548720569497 (custom seed) BladeRunner the Charlatan (Draconian Wanderer) Turns: 0, Time: 00:00:30 Health: 14/14 AC: 4 Str: 13 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/4 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Wands c - a wand of polymorph (6) (quivered) Potions b - a potion of might Skills: + Level 2.0 Spellcasting + Level 2.6 Hexes + Level 2.0 Transmutations + Level 3.0 Evocations You have 4 spell levels left. You don't know any spells. Your spell library contains the following spells: Spells Type Power Damage Failure Level Slow Hex 32% N/A 9% 1 Beastly Appendage Tmut 12% N/A 11% 1 Confusing Touch Hex 8% N/A 26% 3 Tukima's Dance Hex 8% N/A 26% 3 Ignite Poison Fire/Tmut/Pois 3% N/A 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Welcome, BladeRunner the Draconian Wanderer. Game seed: 6546189548720569497 (custom seed) Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of might, a wand of polymorph (6); and the following spells available to memorise: Slow, Beastly Appendage, Confusing Touch, Tukima's Dance, Ignite Poison. ♣♣#### ♣.#..+ ♣.#@.+ ♣.#..+ ♣♣#### There are no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeRunner the Draconian Wanderer began the quest for the | Orb. 0 | D:1 | BladeRunner set off with the following items: a +0 club, a | potion of might, a wand of polymorph (6); and the following | spells available to memorise: Slow, Beastly Appendage, | Confusing Touch, Tukima's Dance, Ignite Poison. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 Illustrated notes Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+