BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a ring of magical power (60, 37, D) a staff of conjuration (unseen) (61, 8, D) a +4 vampiric whip (61, 11, D) a +0 dagger a draconian skeleton (61, 12, D) a +0 war axe a draconian skeleton (61, 26, D) a +0 plate armour of poison resistance (61, 37, D) a +0 long sword of holy wrath (unseen) (62, 0, D) a +0 heavy shortbow (62, 8, D) the +3 falchion of Defiance {antimagic, Stlth+} Stlth+: It makes you more stealthy. (62, 10, D) a +0 trident a green draconian skeleton (62, 19, D) a +0 short sword a +0 robe a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) (62, 20, D) a +0 mace (62, 37, D) a +1 broad axe of draining (unseen) (63, 0, D) a staff of air (63, 11, D) a +0 club a draconian skeleton (63, 19, D) a +0 whip a +0 robe a ball python corpse (skeletalised by now) (63, 26, D) an orb of light (63, 28, D) a +0 mace an orc corpse (63, 37, D) a book of Geomancy (64, 16, D) a staff of earth (64, 20, D) a water moccasin corpse (skeletalised by now) (64, 27, D) an amulet of the acrobat (64, 28, D) a +0 dagger a +0 robe (65, 26, D) a staff of conjuration (unseen) (67, 0, D) a +3 scale mail of cold resistance (unseen) (68, 0, D) a +1 trident of venom (68, 2, D) a hell hound corpse (skeletalised by now) (70, 8, D) a +4 ring of slaying (70, 9, D) the +0 plate armour "Watoha" {rF+ Str-4 Int+9 Dex-3} Str-4: It affects your strength (-4). Int+9: It affects your intelligence (+9). Dex-3: It affects your dexterity (-3). rF+: It protects you from fire. (70, 11, D) a swamp drake skeleton (70, 30, D) a wolf skeleton (70, 31, D) a bullfrog skeleton (70, 37, D) a +2 flail of protection (70, 41, D) a +0 flail a +0 robe (71, 8, D) a staff of alchemy (71, 16, D) a +2 ring mail of cold resistance (unseen) (71, 17, D) a +0 war axe of flaming (unseen) (71, 26, D) a +2 spear of pain (71, 36, D) a book of Transmutation (71, 37, D) a staff of alchemy (72, 8, D) a +2 scale mail of willpower (72, 9, D) a +1 heavy great mace (unseen) (72, 11, D) a steam dragon skeleton (72, 16, D) a staff of alchemy (72, 26, D) a +1 glaive of protection (72, 30, D) a bullfrog skeleton (73, 1, D) a +1 helmet of intelligence (unseen) (73, 17, D) a +6 great sword of freezing (73, 26, D) a +2 falchion of holy wrath (73, 36, D) the staff "Dawuvvim" {*Slow rElec rC+ rN+ Necro Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. *Slow: It may slow you when you take damage. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (73, 37, D) a staff of air (unseen) (75, 1, D) a blade talisman