BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +4 flail "Fyll" {flame, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (61, 8, D) a staff of death (unseen) (61, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 26, D) a staff of cold (unseen) (62, 1, D) the +4 spear "Ociffuic" {venom, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (62, 9, D) a +1 dagger of venom (62, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 16, D) a +2 chain mail of poison resistance (62, 17, D) a +3 broad axe of freezing (62, 19, D) a +0 trident a +0 chain mail an orc skeleton (62, 20, D) a +0 hand axe (62, 26, D) a book of Annihilations (62, 27, D) a +1 heavy broad axe (unseen) (62, 31, D) a +0 hand axe (62, 33, D) a +0 short sword (63, 8, D) the Unrestrained Analects (63, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 12, D) a +1 heavy trident (still there?) 2 boomerangs (still there?) (63, 17, D) a staff of death (63, 18, D) a +0 trident a +1 plate armour of cold resistance (63, 19, D) a +0 dagger a +0 robe (63, 20, D) a +0 morningstar a +0 plate armour (63, 26, D) a wand of flame (7) (63, 27, D) the ring of Only {rElec rC- rN++ Dex+6 SInv} [ring of dexterity] Dex+6: It affects your dexterity (+6). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. (unseen) (64, 19, D) a +0 hand axe an orc skeleton (64, 20, D) a +0 hand axe (still there?) a +4 chain mail (still there?) an orc skeleton (still there?) (64, 26, D) a +2 mace of protection (unseen) (64, 27, D) the amulet "Iruff" {Acrobat Dex+2} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Dex+2: It affects your dexterity (+2). (unseen) (64, 29, D) a +0 club (64, 33, D) a +0 trident a +0 club a +0 club a +0 club a +0 whip a white draconian corpse a draconian corpse (65, 26, D) a wand of paralysis (4) (68, 0, D) a staff of alchemy (69, 0, D) a staff of air (unseen) (70, 9, D) the +8 short sword "Hehegev" {chaos, rElec rN+ rCorr Dex+6} Dex+6: It affects your dexterity (+6). rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (70, 20, D) an adder corpse (skeletalised by now) (71, 8, D) the +5 hand axe of Optimality {antimagic, Str-5 Int+2 Dex+3 Stlth+} Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (71, 16, D) a +3 chain mail of cold resistance (unseen) (71, 28, D) a yak skeleton (71, 30, D) a cane toad skeleton (72, 16, D) the +1 sling "Toikkor" {holy, rF- rN+++ Int+3} Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. (72, 26, D) the +4 scimitar "Kuiha" {drain, Int-3 Dex+5} Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). (72, 27, D) a +6 heavy shortbow (73, 18, D) a ball python corpse (skeletalised by now) (74, 33, D) a river rat skeleton (75, 1, D) a staff of earth (unseen)