BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a staff of fire (unseen) (61, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 8, D) a staff of conjuration (unseen) (62, 2, D) a +0 hand axe an orc corpse (skeletalised by now) (62, 3, D) a +0 club an orc corpse (skeletalised by now) (62, 8, D) a +1 falchion of electrocution (62, 10, D) a +0 halberd a +0 robe (63, 0, D) a +4 antimagic flail (unseen) (63, 4, D) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (63, 8, D) a +0 dire flail of protection (unseen) (67, 0, D) a +3 flail of holy wrath (unseen) (68, 0, D) a +1 vampiric war axe (70, 8, D) a +0 falchion of holy wrath (unseen) (71, 8, D) a +2 morningstar of protection (71, 16, D) a staff of fire (unseen) (71, 17, D) a +2 robe of fire resistance (unseen) (72, 8, D) an amulet of guardian spirit (72, 9, D) a staff of conjuration (unseen) (72, 11, D) a hell hound corpse (72, 16, D) a manual of Summonings (72, 17, D) the +1 orcbow of Byicze {antimagic, rPois rN+ Str+5 Dex-3} Str+5: It affects your strength (+5). Dex-3: It affects your dexterity (-3). rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (73, 1, D) a wand of paralysis (3) (73, 16, D) a +1 ring mail of cold resistance (unseen) (73, 17, D) a +0 sling of freezing (unseen) (75, 1, D) a wand of polymorph (6)