Dungeon Sprint DCSS version 0.32.0 (webtiles) character file. Game seed: 13578825622830389132 560 BlasphemerAmon the Thaumaturge (level 7, -41/45 HPs) Began as a Djinni Conjurer on Sept 6, 2024. Was an Elder of Makhleb. Shot with a bolt by a yaktaur captain (50 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint") on Sept 19, 2024. The game lasted 00:05:23 (922 turns). BlasphemerAmon the Thaumaturge (Djinni Conjurer) Turns: 922, Time: 00:05:23 Health: -41/45 AC: 2 Str: 6 XL: 7 Next: 57% Gold: 0 EV: 11 Int: 27 God: Makhleb [****..] SH: 0 Dex: 12 rFire + + . n - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) %: no teleportation, infuse magic (-42 HP) @: flying, studying Long Blades A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, Cocytus destruction a: Renounce Religion, Unleash Destruction, Infernal Servant You were in the Dungeon. You worshipped Makhleb. Makhleb was greatly pleased with you. You visited 1 branch Inventory: Hand Weapons n - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Armour a - a +0 robe (worn) Jewellery f - the amulet of Laips {Spirit rPois rF+ rC- Int+3} (You found it in the Dungeon) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rPois: It protects you from poison. o - a +6 ring of intelligence Wands l - a wand of mindburst (7) m - a wand of light (12) Potions b - 10 potions of curing c - 7 potions of heal wounds d - 6 potions of haste e - 3 potions of berserk rage g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance k - 5 potions of might Miscellaneous j - a phial of floods Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 12.7 Spellcasting * Level 12.7 Conjurations * Level 12.7 Hexes * Level 12.7 Summonings * Level 12.7 Necromancy * Level 12.7 Translocations * Level 12.7 Fire Magic * Level 12.7 Ice Magic * Level 12.7 Air Magic * Level 12.7 Earth Magic * Level 12.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 36% 3d17 1% 4 d - Iskenderun's Mystic Conj/Tloc 72% 2d15 (+2d81% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 f - Static Discharge Conj/Air 100% 3-8/arc 1% 2 g - Blink Tloc 100% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You draw destruction from the frigid wastes of Cocytus. Message History There is a transporter here. You need no library to learn spells. Welcome to arena 6. You enter the transporter and appear at another place. 2 centaurs, a yaktaur captain, 2 yaktaurs and a cyclops come into view. The centaur shouts! x2 Found six items. Found a transporter. The yaktaur captain shouts! The yaktaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow closely misses you. The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt barely misses you. The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt barely misses you. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You aren't carrying any scrolls. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow completely misses your fulminant prism. The arrow hits you! * * * LOW HITPOINT WARNING * * * The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt closely misses you. The yaktaur shoots a bolt. The bolt hits your fulminant prism!! Your fulminant prism detonates feebly. You feel much better. The centaur shoots an arrow. The arrow hits you! The yaktaur shoots a bolt. The bolt hits you! * * * LOW HITPOINT WARNING * * * The yaktaur captain shoots a bolt. The bolt hits you!!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..ß©ß..▓ ▓..|:[..▓ ▓..ccc..▓ ▓.c..c..▓ ▓....C..▓ ▓.......▓ ▓.......▓ ▓.▓.@.▓.▓ ▓...©...▓ ▓▓▓▓▓▓▓▓▓ You could see a yaktaur captain, a cyclops, 2 yaktaurs and 2 centaurs. Vanquished Creatures 3 hell hounds (D) A weeping skull (D) A wight (D) A crimson imp (D) An orc priest (D) An iron imp (D) An orc wizard (D) A white imp (D) 2 adder zombies (D) An adder skeleton (D) 2 orcs (D) A ball python zombie (D) 16 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D) 2 creatures vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | BlasphemerAmon the Djinni Conjurer began the quest for the | Orb. 0 | D | BlasphemerAmon set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 1 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 1 | D | Found the +10 dark maul {heavy} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 1 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 1 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {^Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 1 | D | Found the +9 sword of Power {lifebolt} 1 | D | Found the +7 mace of Variability {chaos, chaos arc} 1 | D | Found the +11 Singing Sword {sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 8 | D | Found a corrupted altar of Lugonu. 8 | D | Found a burning altar of Makhleb. 8 | D | Found a transporter. 8 | D | Found a viscous altar of Jiyva. 15 | D | Found a hazy altar of Hepliaklqana. 20 | D | Found an opulent altar of Gozag. 56 | D | Became a worshipper of Makhleb the Destroyer 57 | D | Reached XP level 2. HP: 21/21 MP: 0/0 66 | D | Entered arena 2. 66 | D | Noticed a draconian 66 | D | Noticed a death cob 66 | D | Found a transporter. 68 | D | Entered arena 3. 68 | D | Found a transporter. 77 | D | Reached * piety under Makhleb 78 | D | Reached XP level 3. HP: 8/25 MP: 0/0 78 | D | Learned a level 1 spell: Summon Small Mammal 294 | D | Got the amulet of Laips {Spirit rPois rF+ rC- Int+3} 297 | D | Entered arena 4. 297 | D | Found a transporter. 303 | D | Reached XP level 4. HP: 27/31 MP: 0/0 306 | D | Reached ** piety under Makhleb 479 | D | Entered arena 5. 479 | D | Noticed a wight 479 | D | Noticed a weeping skull 479 | D | Found a transporter. 481 | D | Killed a wight 482 | D | Reached XP level 5. HP: 29/35 MP: 0/0 482 | D | Learned a level 2 spell: Static Discharge 482 | D | Killed a weeping skull 482 | D | Reached *** piety under Makhleb 483 | D | Reached skill level 10 in Spellcasting 483 | D | Reached skill level 10 in Conjurations 483 | D | Reached skill level 10 in Hexes 483 | D | Reached skill level 10 in Summonings 483 | D | Reached skill level 10 in Necromancy 483 | D | Reached skill level 10 in Translocations 483 | D | Reached skill level 10 in Fire Magic 483 | D | Reached skill level 10 in Ice Magic 483 | D | Reached skill level 10 in Air Magic 483 | D | Reached skill level 10 in Earth Magic 483 | D | Reached skill level 10 in Alchemy 483 | D | Reached XP level 6. HP: 27/40 MP: 0/0 725 | D | Entered arena 6. 725 | D | Noticed a hell hound 725 | D | Noticed a hell hound 725 | D | Noticed a hell hound 725 | D | Found a transporter. 728 | D | Killed a hell hound 728 | D | Killed a hell hound 728 | D | Reached **** piety under Makhleb 728 | D | Gained mutation: You draw destruction from the frigid | wastes of Cocytus. [Makhleb's blessing] 729 | D | Reached XP level 7. HP: 21/45 MP: 0/0 729 | D | Learned a level 2 spell: Blink 730 | D | Killed a hell hound 919 | D | Entered arena 7. 919 | D | Noticed a yaktaur 919 | D | Noticed a yaktaur captain 919 | D | Noticed a yaktaur 919 | D | Noticed a cyclops 920 | D | Found a transporter. 922 | D | Shot with a bolt by a yaktaur captain Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 6 7 9 10 12 | 12.7 Conjurations | 6 7 9 10 12 | 12.7 Hexes | 6 7 9 10 12 | 12.7 Summonings | 6 7 9 10 12 | 12.7 Necromancy | 6 7 9 10 12 | 12.7 Translocations | 6 7 9 10 12 | 12.7 Fire Magic | 6 7 9 10 12 | 12.7 Ice Magic | 6 7 9 10 12 | 12.7 Air Magic | 6 7 9 10 12 | 12.7 Earth Magic | 6 7 9 10 12 | 12.7 Alchemy | 6 7 9 10 12 | 12.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Searing Ray | 7 | 1 | || 8 Magic Dart | 1 | | 1 || 2 Iskenderun's Myst | | 7 | 2 || 9 Fulminant Prism | | 1 | 1 || 2 Use: Potion | 3 | | 1 || 4 Scroll | 1 | | || 1 Armour: Robe | 10 | 2 | 6 || 18 Dodge: Dodged | 8 | 7 | 5 || 20