Dungeon Sprint DCSS version 0.32.0 (webtiles) character file. Game seed: 12258940450713992078 123 BlasphemerAmon the Torchbearer (level 5, -2/38 HPs) Began as a Ghoul Necromancer on Sept 24, 2024. Was an Initiate of Yredelemnul. Slain by a water elemental (20 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:07 (176 turns). BlasphemerAmon the Torchbearer (Ghoul Necromancer) Turns: 176, Time: 00:02:07 Health: -2/38 AC: 2 Str: 12 XL: 5 Next: 7% Magic: 14/17 EV: 11 Int: 34 God: Yredelemnul [......] Gold: 0 SH: 0 Dex: 9 Spells: 6/7 levels left rFire . . . k - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold + . . A - orb {mayhem} rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ v - +6 ring of intelligence HPRegen 0.00/turn w - +6 ring of intelligence MPRegen 0.15/turn %: no teleportation, mayhem @: inhibited regen, wreathed by umbra A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: Renounce Religion, Light the Black Torch, Recall Undead Harvest You were in the Dungeon. You worshipped Yredelemnul. Yredelemnul was noncommittal. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger k - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). z - a +5 quick blade Armour b - a +0 robe (worn) A - an orb of mayhem (worn) Jewellery s - a ring of flight t - a +6 ring of dexterity u - a +6 ring of dexterity v - a +6 ring of intelligence (left claw) w - a +6 ring of intelligence (right claw) x - a +6 ring of strength y - a +6 ring of strength Wands q - a wand of mindburst (7) r - a wand of light (7) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions c - 8 potions of magic d - 10 potions of curing e - 9 potions of heal wounds f - 6 potions of haste h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Skills: + Level 0.1 Fighting + Level 1.5 Staves - Level 1.7 Dodging - Level 2.1 Stealth - Level 1.7 Spellcasting + Level 7.7 Necromancy * Level 9.1 Invocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 100% 2d14 1% 2 Vampiric Draining Necr 53% 2d9 1% 3 Curse of Agony Necr 53% N/A 7% 5 Animate Dead Necr Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History Your Necromancy skill increases to level 7! Your Invocations skill increases to level 9! You have reached level 5! You feel stronger. Unknown command. Unknown command. You swap places. There is a transporter here. Welcome to arena 2. You enter the transporter and appear at another place. An earth elemental, a water elemental and a deep elf zephyrmancer come into view. Found three items. Found a transporter. Okay, then. The deep elf zephyrmancer shouts! Your soul wisp touches the water elemental but does no damage. The black torch is already ablaze! Okay, then. The water elemental barely misses your scorpion zombie. Your soul wisp touches the water elemental. Your scorpion zombie hits the water elemental but does no damage. The water elemental hits your scorpion zombie! The water elemental engulfs your scorpion zombie in water! The deep elf zephyrmancer gestures wildly while chanting. The deep elf zephyrmancer blinks! Your soul wisp touches the water elemental but does no damage. Your scorpion zombie completely misses the water elemental. The water elemental hits your scorpion zombie. Your soul wisp touches the water elemental. Your scorpion zombie barely misses the water elemental. The water elemental barely misses your scorpion zombie. The earth elemental hits your scorpion zombie!! Your scorpion zombie is destroyed! The deep elf zephyrmancer casts a spell. The deep elf zephyrmancer blinks! The water elemental hits you!! Ouch! That really hurt! The water elemental hits you!! Ouch! That really hurt! You die... You join the legions of the undead harvest. ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß©ß.▓.ß©ß.▓ ▓.}[}.▓.....▓ ▓.....▓.|.|.▓ ▓...e.▓.....▓ ▓.....▓.....▓ ▓EE...▓..©..▓ ▓.@©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see an earth elemental, a water elemental and a deep elf zephyrmancer. Vanquished Creatures A scorpion (D) 1 creature vanquished. Vanquished Creatures (collateral kills) A scorpion (D) 1 creature vanquished. Vanquished Creatures (others) A scorpion zombie (D) 1 creature vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | BlasphemerAmon the Ghoul Necromancer began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 1 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 1 | D | Found the +10 dark maul {heavy} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 1 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 1 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {^Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 1 | D | Found the +9 sword of Power {lifebolt} 1 | D | Found the +7 mace of Variability {chaos, chaos arc} 1 | D | Found the +11 Singing Sword {sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 48 | D | Became a worshipper of Yredelemnul the Fallen 61 | D | Reached skill level 8 in Invocations 61 | D | Reached XP level 2. HP: 20/20 MP: 4/7 152 | D | Entered arena 2. 152 | D | Noticed a scorpion 152 | D | Noticed a scorpion 152 | D | Found a transporter. 159 | D | Killed a scorpion 160 | D | Reached XP level 3. HP: 26/26 MP: 8/8 160 | D | Reached XP level 4. HP: 33/33 MP: 10/10 161 | D | Killed a scorpion 162 | D | Reached skill level 1 in Staves 162 | D | Reached skill level 9 in Invocations 162 | D | Reached XP level 5. HP: 36/38 MP: 11/11 167 | D | Entered arena 3. 167 | D | Noticed a water elemental 167 | D | Noticed a deep elf zephyrmancer 167 | D | Found a transporter. 176 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Invocations | 8 9 | 9.1 Necromancy | 6 7 | 7.7 Staves | 1 | 1.5 Fighting | | 0.1 Dodging | | 1.7 Stealth | | 2.1 Spellcasting | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Bo | 2 | 2 || 4 Cast: Soul Splinter | 2 | || 2 Invoke: Light the Black T | 1 | || 1 Use: Potion | 2 | || 2 Armour: Robe | 4 | 3 || 7 Dodge: Dodged | 6 | 2 || 8