BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 16, D) a +0 falchion of holy wrath (unseen) (61, 26, D) a +2 plate armour of fire resistance (unseen) (62, 0, D) a staff of conjuration (62, 9, D) the +9 longbow of Rotation {heavy, ^Fragile rN+ Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. ^Fragile: It will be destroyed if unequipped. (62, 17, D) a +4 scale mail of fire resistance (unseen) (62, 26, D) a +0 short sword (62, 27, D) the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Air: It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. (unseen) (63, 0, D) a +3 spear of venom (unseen) (63, 8, D) the +1 arbalest of Circularity {chaos, rC++ rN+ Str-5 Int+3} Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). rC++: It greatly protects you from cold. rN+: It protects you from negative energy. (unseen) (63, 16, D) a staff of fire (63, 27, D) a +0 pair of gloves of hurling (unseen) (63, 29, D) a +3 quarterstaff (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (63, 30, D) a +0 quarterstaff a +0 robe a spriggan corpse (63, 32, D) a +4 quarterstaff (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (64, 16, D) a +0 halberd of freezing (unseen) (64, 17, D) the +9 quarterstaff "Batyac" {heavy, MP-8 Int+5 SInv Stlth+} Int+5: It affects your intelligence (+5). MP-8: It affects your magic capacity (-8). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (64, 27, D) the Elucidation of the Vertex Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Dimensional Bullseye Hexes/Translocation 4 (unseen) (64, 29, D) a +1 short sword of protection (still there?) a +0 robe (still there?) (65, 26, D) 4 scrolls of enchant armour 4 potions of heal wounds (65, 31, D) a +0 spear of venom (still there?) a hornet corpse (still there?) (67, 0, D) a staff of alchemy (unseen) (70, 8, D) +1 pearl dragon scales (70, 9, D) a wand of roots (5) (71, 16, D) a +4 shortbow of electrocution (unseen) (71, 17, D) a +0 sling of flaming (unseen) (71, 27, D) a staff of air (unseen) (72, 8, D) the staff of Benevolence {+Blink rPois Will+ Fire Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. Will+: It increases your willpower. +Blink: It lets you blink. Fire: It increases the power of your Fire spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 9, D) the +0 pair of gloves of Tempters {^Drain Str+5} Str+5: It affects your strength (+5). ^Drain: It drains your maximum health when unequipped. (72, 16, D) a staff of cold (72, 17, D) the +3 leather armour of Impermeability {+Inv Regen+ Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. (73, 1, D) a staff of air (unseen) (73, 16, D) a staff of death (unseen) (73, 17, D) a +1 heavy trident (unseen) (73, 27, D) a +2 leather armour of poison resistance (unseen)