BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a +2 robe of cold resistance (unseen) (62, 0, D) the +1 dagger "Fihiptus" {freeze, rPois rC+} rC+: It protects you from cold. rPois: It protects you from poison. (62, 1, D) a blade talisman (62, 9, D) the +6 shortbow of the Vestibule of Hell {antimagic, ^Fragile rPois rN+++ Will+} rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. ^Fragile: It will be destroyed if unequipped. (70, 8, D) a Grand Grimoire (70, 9, D) a +2 pair of gloves of dexterity (unseen) (71, 16, D) a +0 falchion of flaming (unseen) (71, 17, D) the amulet of Xom's Hope {Reflect rPois Will+ SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rPois: It protects you from poison. Will+: It increases your willpower. SH+5: It affects your SH (+5). (unseen) (72, 8, D) the +1 war axe of Laceration {flame, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (72, 9, D) a staff of cold (unseen) (72, 16, D) the +3 sling of Pimai {speed, rF+ Int+3} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. (unseen) (72, 17, D) a book of Blasting (73, 1, D) a +3 antimagic flail (unseen) (73, 3, D) a +0 club a +0 robe (73, 16, D) a +2 ring mail of fire resistance (unseen) (73, 17, D) the Compendium of Contamination and Debased Magic Spells Type Level a - Fulminant Prism Conjuration/Alchemy 4 b - Sticky Flame Fire/Alchemy 4 c - Dispel Undead Necromancy 4 d - Yara's Violent Unravelling Hexes/Alchemy 5 (unseen) (73, 19, D) a +0 halberd (74, 2, D) a +0 scythe a +0 robe