BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 8, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (62, 0, D) a staff of fire (62, 1, D) the +4 great mace "Jaupemes" {venom, +Blink rF+ rCorr Stlth+} rF+: It protects you from fire. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (62, 8, D) a staff of death (62, 9, D) a +0 great mace of protection (63, 0, D) a +1 broad axe of electrocution (unseen) (63, 8, D) the +1 short sword of Impatience {freeze, Int+5 Stlth+} Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (unseen) (67, 0, D) a +3 dagger of draining (unseen) (68, 0, D) a staff of conjuration (69, 0, D) the +1 hand axe "Duol Ita" {flame, *Noise rElec rF+} rF+: It protects you from fire. rElec: It insulates you from electricity. *Noise: It may make a loud noise when swung. (unseen) (70, 9, D) a +3 war axe of draining (unseen) (71, 8, D) a +5 short sword of protection (71, 9, D) a jackal corpse (71, 26, D) the ring "Hotz" {Int+6 Slay+2} [ring of intelligence] Int+6: It affects your intelligence (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (71, 27, D) a staff of conjuration (unseen) (72, 8, D) the +0 hand axe of Ipse Dixit {heavy, Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (72, 9, D) a staff of death (still there?) an iguana corpse (still there?) (72, 17, D) a granite talisman (72, 21, D) a +0 halberd a +0 robe (72, 26, D) the amulet of Dugoqoz {rPois RegenMP+ Str+5 Stlth-} [amulet of magic regeneration] It increases your rate of magic regeneration. Str+5: It affects your strength (+5). rPois: It protects you from poison. Stlth-: It makes you less stealthy. RegenMP+: It increases your rate of magic regeneration. (unseen) (72, 27, D) the ring of the Ego {+Blink rC+ rN+++ Will- Int-5} [ring of protection from cold] Int-5: It affects your intelligence (-5). rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. +Blink: It lets you blink. (unseen) (73, 1, D) a +1 spear of distortion (unseen) (73, 17, D) a storm talisman (73, 26, D) a +2 chain mail of poison resistance (unseen) (73, 27, D) a +3 hand cannon of electrocution (unseen) (74, 3, D) a scorpion corpse (75, 1, D) a staff of cold (still there?) a jumping spider corpse (still there?)