BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a +3 whip of venom (unseen) (49, 41, D) a +0 dagger a +0 robe (50, 25, D) the ring of Resumed Hostilities {Fire rPois Dex+2 SInv} [ring of fire] Fire: It enhances your fire magic. Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (50, 37, D) the +1 falchion of the Middle {speed, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (50, 41, D) a +0 great sword a +0 robe (51, 25, D) a wand of flame (9) (51, 33, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (unseen) (51, 41, D) a +0 dagger a +0 robe (51, 42, D) a +0 dagger a +0 robe (51, 43, D) a +0 long sword a +0 chain mail a +2 hand axe of flaming a +0 robe (52, 25, D) a storm talisman (52, 37, D) a +4 ring mail of cold resistance (53, 25, D) a book of Frost (53, 37, D) a +4 heavy arbalest (unseen) (54, 25, D) a wand of roots (6) (54, 27, D) a +2 trident of pain (unseen) (59, 36, D) a staff of alchemy (unseen) (59, 37, D) a +5 heavy flail (unseen) (60, 42, D) a +0 halberd a +0 chain mail (60, 43, D) a +0 war axe a +0 plate armour a +0 giant club an ogre corpse (skeletalised by now) (61, 8, D) a +0 rapier of flaming (unseen) (61, 10, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (61, 36, D) a +2 hand axe of draining (61, 37, D) a +3 hand axe of distortion (61, 40, D) a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) (61, 41, D) a warg corpse (skeletalised by now) (61, 42, D) a +0 sling of freezing a +0 glaive a +0 plate armour a +0 giant club an orc corpse (skeletalised by now) an ogre corpse (skeletalised by now) (61, 43, D) a +1 great mace of protection a +0 plate armour an orc corpse (skeletalised by now) (62, 1, D) the +4 sling "Kuwialijist" {elec, *Corrode rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. *Corrode: It may corrode you when you take damage. (62, 9, D) a staff of cold a black bear corpse (skeletalised by now) (62, 10, D) a +0 rapier a +0 robe a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (62, 20, D) a +4 battleaxe (still there?) a +0 robe (still there?) (62, 26, D) the staff "Suz Raph" {rC+ Dex+3 Necro Ice Air} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 30, D) a bullfrog corpse (skeletalised by now) (62, 31, D) a river rat corpse (skeletalised by now) (62, 37, D) a +0 orcbow of draining (62, 43, D) the +3 battleaxe "Fiuzaveh" {freeze, rCorr} (still there?) rCorr: It protects you from acid and corrosion. a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (63, 8, D) +1 steam dragon scales (63, 16, D) a +2 chain mail of cold resistance (63, 17, D) a +0 orcbow of freezing (63, 26, D) a +1 quarterstaff of holy wrath (63, 27, D) the +1 spear of Itwemiama {drain, rN+} rN+: It protects you from negative energy. (63, 30, D) a cane toad corpse (skeletalised by now) (63, 32, D) a black mamba corpse (skeletalised by now) (63, 36, D) a +0 dire flail (64, 16, D) a +1 eveningstar of draining (unseen) (64, 17, D) the +0 dagger of Bloody Death {protect, rF++ rN+ Int+3 Stlth-} Int+3: It affects your intelligence (+3). rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. (unseen) (64, 26, D) a +1 falchion of protection (unseen) (64, 32, D) a bullfrog corpse (skeletalised by now) (65, 26, D) a book of Scorching (67, 0, D) a +1 hand axe of venom (unseen) (68, 0, D) a +0 flail of protection (70, 8, D) the +0 golden dragon scales of the Arcane {rElec rPois rF+ rC+ Stlth+} rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (70, 9, D) a +2 ring mail of poison resistance (unseen) (70, 39, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (71, 16, D) a +3 arbalest of electrocution (unseen) (71, 27, D) a staff of air (unseen) (71, 37, D) a staff of air (71, 40, D) a wolf corpse (skeletalised by now) (71, 41, D) a +0 dagger a +0 robe (71, 42, D) a wolf corpse (skeletalised by now) (72, 9, D) a +3 scimitar of flaming (unseen) (72, 16, D) a +6 flail of protection (72, 30, D) a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) (72, 36, D) a +2 plate armour of cold resistance (unseen) (72, 37, D) a +2 great sword of holy wrath (unseen) (73, 1, D) a staff of cold (unseen) (73, 16, D) a staff of cold (unseen) (73, 17, D) a +8 trident of protection (unseen) (73, 36, D) the ring of the Cichlid {Fire ^Drain rPois rN++ Int+2} [ring of fire] Fire: It enhances your fire magic. Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. ^Drain: It drains your maximum health when unequipped. (unseen) (73, 37, D) a +5 halberd of venom (unseen)