BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +0 club a book of Touch (61, 8, D) a +1 pair of gloves of dexterity (61, 26, D) a staff of alchemy (62, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 8, D) a +0 quarterstaff of draining (62, 11, D) a hell hound corpse (skeletalised by now) (62, 16, D) the +9 scimitar of the Solemn God {vamp, ^Contam Will++ Int+4} Int+4: It affects your intelligence (+4). Will++: It greatly increases your willpower. ^Contam: It causes magical contamination when unequipped. (62, 17, D) the +10 great sword of Largesse {protect, rElec Int+2 Stlth+} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (62, 26, D) a +1 pair of boots of stealth (62, 27, D) a +4 plate armour of willpower (62, 33, D) the felid corpse of BlasphemerAmon (63, 0, D) a +0 mace the Unrestrained Analects an orc corpse (skeletalised by now) (63, 1, D) a +0 dagger a +0 robe (63, 8, D) a +5 spectral quarterstaff (63, 26, D) a staff of cold (63, 27, D) a staff of earth (64, 26, D) the +2 dagger of the Middle {venom, rPois Int+4} Int+4: It affects your intelligence (+4). rPois: It protects you from poison. (64, 27, D) a +1 dagger of venom (65, 26, D) a +2 plate armour of fire resistance (67, 0, D) the +8 halberd of Due Proportion {freeze, rN+} rN+: It protects you from negative energy. (67, 1, D) an iguana corpse (skeletalised by now) (68, 0, D) a +2 sling of flaming (68, 3, D) a wolf corpse (skeletalised by now) (69, 0, D) a +4 plate armour of cold resistance (69, 36, D) a +3 great sword of electrocution (70, 36, D) a +3 plate armour of cold resistance (70, 37, D) a ring of positive energy (71, 16, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (71, 26, D) the +1 leather armour of Ytoxtegoe {Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (71, 27, D) a staff of alchemy (71, 36, D) a +2 spear of distortion (71, 37, D) the +5 scale mail of Servitude {rPois Str+2 Dex-2 Slay-6 Stlth+} Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). rPois: It protects you from poison. Stlth+: It makes you more stealthy. (72, 17, D) a +3 morningstar of holy wrath (72, 20, D) a hell hound corpse (skeletalised by now) (72, 26, D) a +2 falchion of draining (72, 27, D) a staff of alchemy (72, 33, D) the felid corpse of BlasphemerAmon (72, 36, D) a +1 leather armour of willpower (72, 37, D) a staff of death (73, 16, D) a staff of fire (73, 17, D) a staff of earth (73, 26, D) a wand of charming (1) (73, 27, D) an amulet of regeneration (73, 36, D) a wand of acid (4) (73, 37, D) a ring of protection from cold (74, 3, D) a +3 hand axe a +0 robe