BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a staff of conjuration (unseen) (61, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 12, D) a +4 dagger (still there?) a +0 robe (still there?) (61, 16, D) a +2 trident of venom (unseen) (62, 1, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (62, 4, D) a hell hound corpse (skeletalised by now) (62, 8, D) the +1 orcbow of the Four Tusks {chaos, rPois Dex+4} Dex+4: It affects your dexterity (+4). rPois: It protects you from poison. (62, 11, D) a +0 mace (62, 16, D) a book of Decay (62, 17, D) a book of Fire (63, 0, D) a +0 arbalest of flaming (63, 8, D) a +2 glaive of venom (unseen) (63, 11, D) a +0 hand axe a +0 leather armour (63, 16, D) a ring of fire (63, 17, D) a wand of digging (6) (63, 19, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (63, 20, D) a +2 heavy mace (64, 16, D) a +0 flail of pain (unseen) (64, 17, D) a book of Winter (67, 0, D) a +0 spectral giant spiked club (70, 8, D) a staff of air (unseen) (70, 9, D) a +2 leather armour of positive energy (unseen) (70, 28, D) a water moccasin corpse (71, 11, D) a jumping spider corpse (71, 26, D) a +2 shortbow of freezing (72, 17, D) a staff of alchemy (72, 27, D) a +0 flail of holy wrath (72, 29, D) a +0 battleaxe a +0 robe a +0 halberd a +0 robe of willpower a naga corpse (73, 1, D) a staff of earth (unseen) (73, 17, D) a staff of death (unseen) (73, 19, D) a jackal corpse (73, 26, D) a staff of conjuration (unseen) (73, 27, D) the staff of the Battered Princes {rPois rC+ Will- MP+7 Necro Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rPois: It protects you from poison. Will-: It decreases your willpower. MP+7: It affects your magic capacity (+7). Necro: It increases the power of your Necromancy spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen)