BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (60, 9, D) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (61, 0, D) a +0 short sword of electrocution (unseen) (61, 8, D) a +3 orcbow of draining (unseen) (61, 10, D) a +0 whip an orc corpse (skeletalised by now) (61, 16, D) a +1 long sword of holy wrath (unseen) (62, 0, D) a +2 sling of flaming (62, 1, D) a +2 spear of freezing (62, 9, D) the Elucidation of the Wyrd Spells Type Level a - Slow Hexes 1 b - Discord Hexes 8 (62, 10, D) a +0 dagger a +0 robe (62, 16, D) Sif Muna's Grimoire of Locality Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Dimensional Bullseye Hexes/Translocation 4 (62, 17, D) a scarf of invisibility (unseen) (63, 0, D) the +3 plate armour of the Chupacabra {Harm Str+2 Int-3 Slay+3} Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Harm: It increases damage dealt and taken. (unseen) (63, 8, D) the Dissertation on the Winter and Reformation Spells Type Level a - Freeze Ice 1 b - Sticky Flame Fire/Alchemy 4 c - Yara's Violent Unravelling Hexes/Alchemy 5 d - Fulsome Fusillade Conjuration/Alchemy 8 (63, 9, D) a +0 falchion (63, 16, D) a +2 heavy war axe (unseen) (63, 17, D) a staff of earth (unseen) (64, 16, D) a +3 short sword of holy wrath (unseen) (64, 17, D) a wand of warping (4) (67, 0, D) a +1 morningstar of protection (unseen) (67, 3, D) a +0 spear a +0 robe (70, 9, D) Sif Muna's Codex of Scorching Virulence Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Fulsome Fusillade Conjuration/Alchemy 8 c - Fire Storm Conjuration/Fire 9 (70, 12, D) a +4 scimitar of freezing a +0 robe (70, 21, D) a +0 trident (71, 16, D) a staff of death (unseen) (71, 17, D) a book of Dangerous Friends (71, 26, D) a staff of death (unseen) (71, 27, D) a +0 dagger (still there?) a +0 robe (still there?) a staff of earth (still there?) (71, 29, D) a +0 dire flail a +0 chain mail an orc corpse (72, 9, D) the +11 arbalest of Law {flame, rC- rCorr MP+12 Str+8} Str+8: It affects your strength (+8). rC-: It makes you vulnerable to cold. MP+12: It affects your magic capacity (+12). rCorr: It protects you from acid and corrosion. (72, 16, D) the Compendium of Agnosticism Spells Type Level a - Foxfire Conjuration/Fire 1 b - Freeze Ice 1 c - Metabolic Englaciation Hexes/Ice 5 d - Starburst Conjuration/Fire 6 (72, 20, D) a +0 trident 2 boomerangs (72, 27, D) the staff "Yskitt" {rC+ Str-4 Stlth+ Necro Ice Air} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-4: It affects your strength (-4). rC+: It protects you from cold. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 29, D) a +0 mace a +0 chain mail an orc corpse (73, 16, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} rN+: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make a loud noise when swung. Yredelemnul disapproves of the use of such an item. (73, 17, D) a +5 rapier of electrocution (73, 19, D) a +0 trident (73, 26, D) the +9 mace of Gluttony {flame, Int+7} Int+7: It affects your intelligence (+7). (unseen) (73, 27, D) a +2 lajatang of pain (unseen) (73, 28, D) a +0 dagger a +0 robe an orc corpse (73, 29, D) a +1 long sword of electrocution (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (74, 20, D) a +0 trident (74, 27, D) a +1 dagger of venom (still there?) a +0 robe (still there?) an orc corpse (still there?)