BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 9 potions of heal wounds (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) a book of the Spheres (59, 37, D) the staff "Danit" {rC+ Str+2 Hexes Necro Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rC+: It protects you from cold. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (60, 36, D) the Compendium of the Burning Singularity Spells Type Level a - Lesser Beckoning Translocation 2 b - Gell's Gavotte Translocation 6 c - Ignition Fire 8 (unseen) (60, 37, D) a ring of resist corrosion (61, 0, D) a +3 war axe of venom (unseen) (61, 8, D) the +5 whip of Evisceration {flame, rC- Will+ Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). rC-: It makes you vulnerable to cold. Will+: It increases your willpower. (61, 9, D) a +3 arbalest (unseen) (61, 20, D) a +0 trident 3 boomerangs (61, 21, D) a +0 trident (61, 26, D) the staff "Luriga" {rPois rF+ Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (61, 36, D) the +2 long sword of Disorder {flame, Will+ Str+5} Str+5: It affects your strength (+5). Will+: It increases your willpower. (unseen) (61, 37, D) a ring of poison resistance (62, 0, D) a scarf of resistance (62, 8, D) the +4 sling "Hatop" {freeze, Int+3} Int+3: It affects your intelligence (+3). (62, 9, D) a +0 shortbow (still there?) the +3 trident of Anaroer {heavy, Will- Int+6} (still there?) Int+6: It affects your intelligence (+6). Will-: It decreases your willpower. a centaur corpse (skeletalised by now) (still there?) (62, 11, D) a +0 shortbow (62, 12, D) a +0 orcbow (62, 17, D) a staff of death (unseen) (62, 18, D) a +0 orcbow a centaur corpse (62, 20, D) a +0 shortbow (62, 36, D) a wand of flame (14) (62, 37, D) a +3 war axe of venom (unseen) (62, 42, D) a shapeshifter corpse (63, 16, D) a staff of alchemy (63, 17, D) a +0 long sword of holy wrath (63, 18, D) a +0 trident a merfolk corpse (63, 19, D) a +0 trident 2 boomerangs (63, 36, D) a staff of conjuration (unseen) (63, 37, D) a +3 great sword of electrocution (unseen) (64, 17, D) a wand of flame (12) (64, 26, D) a maw talisman (66, 16, D) a +0 shortbow of flaming (unseen) (67, 0, D) the +8 quick blade "Mivim" {elec, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (68, 0, D) a +2 plate armour of cold resistance (69, 0, D) a +1 trident of venom (unseen) (69, 36, D) a staff of air (unseen) (70, 8, D) a +1 chain mail of poison resistance (unseen) (70, 9, D) a +1 sling of freezing (unseen) (70, 20, D) a +0 short sword a +0 plate armour (70, 37, D) a hell hound corpse (71, 16, D) the +1 plate armour "Bexiet" {*Corrode rF+ Int+4} Int+4: It affects your intelligence (+4). rF+: It protects you from fire. *Corrode: It may corrode you when you take damage. (71, 22, D) a +0 hand axe a +0 chain mail a +0 dagger a +0 robe (71, 26, D) the +12 orcbow of Imbalance {drain, rF+ rC++ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rC++: It greatly protects you from cold. (71, 30, D) a +0 club (71, 36, D) a +1 heavy executioner's axe (72, 8, D) a staff of conjuration (72, 16, D) the +3 leather armour "Lecul" {Rampage Dex+6} Dex+6: It affects your dexterity (+6). Rampage: It bestows one free step when moving towards enemies. (72, 17, D) a +0 club a +0 chain mail a staff of alchemy (72, 22, D) a +0 dagger a +0 robe (72, 26, D) a staff of death (72, 28, D) a +0 trident a +0 plate armour (72, 29, D) a +0 hand axe (72, 30, D) a +2 hand axe of venom (still there?) a +0 plate armour (still there?) (72, 32, D) a +0 dagger (72, 36, D) the +2 quarterstaff "Ampuf" {antimagic, rCorr Str+4} Str+4: It affects your strength (+4). rCorr: It protects you from acid and corrosion. (73, 1, D) a +4 dagger of electrocution (unseen) (73, 16, D) a staff of cold (73, 21, D) a +0 trident a +0 scale mail (73, 26, D) a staff of cold (unseen) (73, 27, D) a +0 dagger (still there?) a +0 robe (still there?) the +1 scale mail of Ponyo {Str+6} (still there?) Str+6: It affects your strength (+6). an orc corpse (still there?) (73, 36, D) a +0 dagger of venom (unseen) (73, 37, D) a +1 scale mail of fire resistance (unseen)