BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 9 potions of heal wounds (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (60, 16, D) 4 large rocks (61, 0, D) a +3 ring mail of cold resistance (unseen) (61, 16, D) the +0 short sword of the Hawk {freeze, Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (61, 26, D) 2 potions of might (62, 0, D) the +2 scale mail "Icaper" {rElec Str-3 Stlth+} Str-3: It affects your strength (-3). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (62, 9, D) a +1 mace of protection (62, 16, D) the +6 lajatang "Thing" {freeze, Int+6 Dex-2} Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). (62, 20, D) a wind drake corpse (62, 21, D) a +0 trident a merfolk corpse (62, 26, D) a scroll of brand weapon (62, 27, D) a +3 heavy shortbow (unseen) (63, 0, D) a +1 ring mail of positive energy (unseen) (63, 8, D) a +4 great sword of electrocution (unseen) (63, 16, D) the +9 flail "Conservator" {drain, +Blink Str+5} Str+5: It affects your strength (+5). +Blink: It lets you blink. (63, 19, D) a +0 trident 3 boomerangs a merfolk corpse (63, 20, D) a +0 orcbow a wind drake corpse (63, 26, D) the Notes on Bolts Spells Type Level a - Foxfire Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Mephitic Cloud Conjuration/Alchemy/Air 3 d - Arcjolt Conjuration/Air 5 e - Spellforged Servitor Conjuration/Summoning 7 (unseen) (63, 27, D) the +3 leather armour of the Northern Lights {rN+ Str+3 Dex+2 Stlth+} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (63, 28, D) a +0 hand axe a +0 chain mail (64, 17, D) a +1 morningstar of flaming (64, 26, D) a wand of light (7) (64, 27, D) a wand of polymorph (5) (64, 28, D) a +0 dagger a +0 robe (65, 26, D) a +1 mace of protection (unseen) (67, 17, D) a +0 trident a merfolk corpse (69, 0, D) a staff of death (unseen) (70, 9, D) the staff "Oghost" {rElec rPois rN+ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (70, 10, D) a ball python corpse (skeletalised by now) (71, 8, D) a staff of cold (71, 10, D) an adder corpse (skeletalised by now) (71, 12, D) a ball python corpse (skeletalised by now) (71, 27, D) a +3 scale mail of fire resistance (unseen) (71, 31, D) a hell hound corpse (skeletalised by now) (72, 8, D) a staff of death (unseen) (72, 16, D) a +4 dagger of draining (72, 27, D) a staff of death (72, 30, D) a +0 scimitar of flaming (73, 1, D) a staff of conjuration (unseen) (73, 16, D) the +6 quarterstaff of Destruction {elec, Will+ Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (75, 1, D) a staff of fire (unseen)