BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (60, 9, D) a +0 war axe (61, 10, D) a +0 dagger a +0 robe (62, 0, D) a +0 quarterstaff of draining (62, 1, D) a scarf of harm (62, 10, D) a +0 dagger a +0 robe (62, 12, D) a +0 dagger a +0 robe (67, 0, D) a +2 plate armour of willpower (unseen) (68, 0, D) a staff of conjuration (68, 4, D) a +0 rapier of flaming a +0 robe a wolf corpse (skeletalised by now) (69, 0, D) a +7 triple sword of protection (unseen) (70, 8, D) a +0 robe of cold resistance (71, 8, D) the amulet of Cowardice {Reflect Fly Regen+ rCorr Int-2 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Int-2: It affects your intelligence (-2). Fly: It grants you flight. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. SH+5: It affects your SH (+5). (71, 17, D) the +5 orcbow "Oceudwa" {antimagic, rElec Str+2 SInv} Str+2: It affects your strength (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. (71, 22, D) a +0 battleaxe a +0 robe (71, 26, D) the +3 pair of seven-league boots {Rampage+∞} Rampage+∞: When moving toward enemies, its wearer moves as far as possible, alerting their target en route. (unseen) (71, 27, D) Fiubiadgh's Cyclopedia of Immolation and Shadows Spells Type Level a - Soul Splinter Necromancy 1 b - Volatile Blastmotes Fire/Translocation 3 c - Inner Flame Hexes/Fire 3 d - Starburst Conjuration/Fire 6 (unseen) (72, 9, D) a +5 heavy spear (72, 16, D) a staff of alchemy (72, 17, D) a +3 vampiric battleaxe (72, 20, D) a +0 battleaxe a +0 robe (72, 22, D) a +1 long sword of freezing (still there?) a +0 robe (still there?) (72, 26, D) a wand of roots (5) (72, 27, D) a ring of fire (73, 1, D) a serpent talisman (73, 16, D) a +3 great mace of protection (unseen) (73, 17, D) a +1 vampiric battleaxe (unseen) (73, 26, D) a +1 orcbow of draining (unseen) (73, 27, D) a +2 robe of willpower (unseen) (74, 3, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now)