BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 15, D) the +5 broad axe of Disarray {holy, Will+ Dex+4} Dex+4: It affects your dexterity (+4). Will+: It increases your willpower. (unseen) (36, 1, D) a staff of alchemy (unseen) (36, 15, D) a ring of wizardry (37, 1, D) a book of Party Tricks (37, 6, D) a +0 giant club (37, 15, D) Wuhaqick's Handbook of Blasts Spells Type Level a - Foxfire Conjuration/Fire 1 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Bombard Conjuration/Earth 6 (unseen) (38, 1, D) an amulet of guardian spirit (38, 5, D) a +1 great sword (still there?) a +0 war axe (still there?) a +0 chain mail (still there?) a +0 dire flail (still there?) a +0 great mace (still there?) a +0 dagger (still there?) a +0 robe (still there?) (38, 7, D) a +0 giant club an ogre corpse (38, 15, D) a +5 heavy mace (unseen) (39, 0, D) a +2 orcbow of flaming (39, 4, D) a +0 great mace a +0 chain mail an orc corpse (39, 5, D) a moth of wrath corpse (39, 15, D) a +6 glaive of protection (unseen) (40, 1, D) a +1 scimitar of flaming (unseen) (40, 3, D) a +0 giant club (40, 4, D) a +0 broad axe a +0 plate armour an orc corpse (40, 5, D) a +0 broad axe a +0 chain mail an orc corpse (40, 15, D) a +2 chain mail of poison resistance (unseen) (41, 0, D) a +1 flail of protection (41, 1, D) a +1 dagger of venom (unseen) (41, 4, D) a +3 executioner's axe of draining (still there?) a +0 plate armour (still there?) a +0 glaive (still there?) a +0 giant spiked club (still there?) an orc corpse (still there?) (41, 15, D) an amulet of regeneration (42, 1, D) a +3 spectral quarterstaff (unseen) (42, 15, D) a wand of warping (8) (43, 15, D) the +7 rapier of Corporal Punishment {elec, *Slow rElec rF- Str+7} Str+7: It affects your strength (+7). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (unseen) (49, 0, D) the +6 dagger "BlasphemerAmon's Curse" {freeze, rC+ Str-4 Dex+4} Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. (unseen) (49, 1, D) a +0 dagger (still there?) a +1 robe of willpower (still there?) a +1 cloak of poison resistance (still there?) a human corpse (still there?) (49, 12, D) a staff of air (unseen) (49, 24, D) a +1 quarterstaff of distortion (unseen) (49, 36, D) a +1 glaive of freezing (50, 1, D) the +3 hand axe of Tamp {heavy, rCorr MP+9 Dex+6} Dex+6: It affects your dexterity (+6). MP+9: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (unseen) (50, 13, D) a +2 leather armour of poison resistance (50, 25, D) a +0 cloak of stealth (50, 37, D) a staff of air (51, 1, D) a flux talisman (51, 25, D) a +2 dagger of speed (51, 37, D) a +1 long sword of holy wrath (51, 41, D) the +9 dagger of Floods {venom, *Slow rPois Int+3} (still there?) Int+3: It affects your intelligence (+3). rPois: It protects you from poison. *Slow: It may slow you when you take damage. a +1 great sword of flaming (still there?) a fire giant skeleton (still there?) (51, 43, D) a hell hog skeleton (52, 0, D) a +0 war axe of venom (52, 1, D) the +6 long sword of the Resonant God {flame, Stlth+} Stlth+: It makes you more stealthy. (unseen) (52, 4, D) a +0 flail the +6 fire dragon scales of Seky {rF++ rC- Str+4} Str+4: It affects your strength (+4). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. a +0 glaive (52, 5, D) a ghoul corpse (52, 24, D) a +3 scale mail of positive energy (52, 36, D) a staff of cold (52, 41, D) a +1 antimagic demon whip (unseen) (53, 13, D) a +2 cloak of preservation (53, 25, D) a scarf of shadows (53, 29, D) a +0 great sword of flaming a +4 scimitar of flaming (53, 32, D) a fire dragon corpse (skeletalised by now) (53, 36, D) a +0 demon whip of venom (54, 0, D) a staff of death (unseen) (54, 1, D) a +2 long sword of electrocution (unseen) (54, 12, D) a staff of death (unseen) (54, 13, D) a +1 heavy shortbow (unseen) (54, 25, D) a wand of flame (11) (54, 27, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (55, 0, D) a +1 heavy glaive (unseen) (55, 1, D) a ring of protection from cold (55, 12, D) a +4 flail of venom (unseen) (55, 13, D) the staff of the Toad {rPois Dex-4 Hexes Earth Alchemy} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-4: It affects your dexterity (-4). rPois: It protects you from poison. Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (55, 24, D) a +3 scale mail of poison resistance (unseen) (59, 36, D) a +1 leather armour of willpower (unseen) (59, 37, D) a +2 scale mail of cold resistance (unseen) (61, 8, D) a +1 leather armour of willpower (unseen) (61, 37, D) a staff of death (62, 0, D) a +0 antimagic trident (62, 1, D) a +1 broad axe of flaming (62, 8, D) a +1 hand axe of flaming (62, 16, D) a +0 morningstar of protection (62, 17, D) a staff of earth (62, 26, D) the +5 bardiche of Vureesue {drain, Int+2} Int+2: It affects your intelligence (+2). (62, 27, D) the +8 falchion of Qazlal, Enfolding {speed, Stlth+} Stlth+: It makes you more stealthy. (62, 36, D) a staff of air (62, 37, D) a +3 morningstar of pain (63, 16, D) a +0 halberd of venom (63, 26, D) a staff of earth (63, 27, D) a +1 war axe of distortion (unseen) (64, 16, D) a scarf of invisibility (64, 26, D) a +0 sling of freezing (64, 27, D) a +0 rapier of venom (unseen) (69, 10, D) a +0 longbow a +0 short sword a +0 leather armour (70, 9, D) the +9 sling of Amorality {heavy, rF+ rN+ Stlth+} rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (71, 8, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (71, 10, D) a +0 heavy flail (71, 11, D) a +0 scimitar a +0 chain mail an elf corpse (skeletalised by now) (71, 12, D) a +2 scimitar of pain (71, 16, D) a +1 sling of freezing (unseen) (71, 17, D) a +3 scale mail of fire resistance (unseen) (72, 9, D) a staff of fire (unseen) (72, 13, D) a +0 long sword of holy wrath (unseen) (72, 20, D) a hell hound corpse (skeletalised by now) (72, 26, D) a +1 robe of positive energy (72, 27, D) a +3 orcbow of freezing (unseen) (72, 36, D) a +3 ring mail of willpower (73, 16, D) the +4 great sword "Daniujel" {vamp, Str+5} Str+5: It affects your strength (+5). (unseen) (73, 17, D) a +1 heavy triple crossbow (73, 27, D) a +0 morningstar of freezing (unseen) (73, 36, D) a +2 hand axe of electrocution (unseen)