BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 18, D) a +0 halberd a naga corpse (skeletalised by now) (62, 9, D) a staff of fire (62, 16, D) a staff of air (62, 17, D) a +0 morningstar of protection (unseen) (62, 26, D) a +1 great sword of holy wrath (62, 27, D) the +8 chain mail of the Great Game {Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (unseen) (63, 0, D) the +5 falchion "Nesiqeuk" {drain, rC+ Int+5} Int+5: It affects your intelligence (+5). rC+: It protects you from cold. (unseen) (63, 16, D) an amulet of magic regeneration (63, 17, D) the +1 short sword of the Dozen Portals {venom, *Rage rF+ rN+++ Dex-2} Dex-2: It affects your dexterity (-2). rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (63, 20, D) a water moccasin corpse (skeletalised by now) (63, 27, D) a +0 robe of fire resistance (64, 18, D) a +0 war axe a naga corpse (skeletalised by now) (64, 27, D) the +7 long sword of Gubicwam {pain, Fly rCorr Int-3 Stlth+} Int-3: It affects your intelligence (-3). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (65, 26, D) a +2 ring mail of poison resistance (unseen) (68, 1, D) a +0 scale mail a human corpse (skeletalised by now) (68, 4, D) a +0 great sword a +0 chain mail a human corpse (skeletalised by now) (69, 0, D) a +0 leather armour of cold resistance (unseen) (69, 21, D) a +0 long sword an elf skeleton (70, 8, D) the +1 mace of Tacic {holy, MP+9} MP+9: It affects your magic capacity (+9). (unseen) (70, 9, D) the +9 scale mail of Context {Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (70, 11, D) a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (71, 10, D) a ball python corpse (skeletalised by now) (71, 11, D) a water moccasin corpse (skeletalised by now) (71, 16, D) a +3 heavy shortbow (71, 19, D) a +0 long sword an elf skeleton (71, 27, D) a +0 spear a +0 robe a staff of alchemy (72, 9, D) a +2 robe of willpower (unseen) (72, 16, D) a +2 spear of freezing (72, 17, D) a +6 hand axe of draining (72, 20, D) a +0 rapier a +0 leather armour (72, 22, D) a +7 long sword of holy wrath (72, 26, D) a +0 mace of holy wrath (72, 27, D) the +10 flail "Sotov" {drain, +Blink rPois Int+2} Int+2: It affects your intelligence (+2). rPois: It protects you from poison. +Blink: It lets you blink. (73, 1, D) a staff of earth (unseen) (73, 19, D) a +3 vampiric halberd (unseen) (73, 26, D) a staff of conjuration (unseen) (73, 28, D) a +0 war axe a +0 robe (74, 19, D) a +0 long sword an elf skeleton (75, 1, D) a +4 antimagic war axe (unseen) the Crucible of Flesh (0, 0, Crucible) a kobold corpse (3, -9, Crucible) a kobold corpse (3, 0, Crucible) a formicid corpse (5, -8, Crucible) a kobold corpse (6, 3, Crucible) a human corpse (10, 0, Crucible) a kobold corpse (10, 1, Crucible) a kobold corpse (12, -12, Crucible) an orc corpse (12, -1, Crucible) a kobold corpse (16, -14, Crucible) an orc corpse (16, -7, Crucible) a goblin corpse (17, -17, Crucible) a formicid corpse (17, -1, Crucible) a demonspawn corpse (19, -9, Crucible) a kobold corpse (21, -10, Crucible) an orc corpse (21, -1, Crucible) a merfolk corpse