BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 1, D) a +2 ring mail of cold resistance (unseen) (49, 24, D) the staff of Animal Spirits {rF+ Dex-3 Stlth+ Conj Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-3: It affects your dexterity (-3). rF+: It protects you from fire. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (49, 40, D) a +0 robe (50, 1, D) a +6 ring of dexterity (50, 12, D) a +1 long sword of protection (50, 13, D) a +2 rapier of draining (unseen) (50, 17, D) a blink frog skeleton (50, 24, D) the +10 scimitar "Mola" {drain, rF+ rC- Int+3 SInv} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. (unseen) (50, 25, D) a wand of iceblast (1) (50, 36, D) a +3 sling of electrocution (50, 37, D) a +4 demon blade of electrocution a +0 animal skin a ring of poison resistance (50, 39, D) a black mamba skeleton (51, 1, D) a book of Dangerous Friends (51, 13, D) a +0 helmet of intelligence (51, 16, D) a komodo dragon skeleton (51, 24, D) a wand of paralysis (3) (51, 25, D) a +2 scale mail of cold resistance (unseen) (51, 36, D) a +0 quarterstaff (51, 37, D) a ring of poison resistance (51, 38, D) a +0 robe a water moccasin skeleton (51, 40, D) a water moccasin skeleton a black mamba skeleton (52, 1, D) quicksilver dragon scales (52, 13, D) a +2 whip of holy wrath (unseen) (52, 16, D) a dream sheep skeleton (52, 24, D) a ring of resist corrosion (52, 25, D) the +0 helmet "Rylamav" {Harm Regen+ Dex+3} Dex+3: It affects your dexterity (+3). Regen+: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (52, 39, D) a komodo dragon skeleton (53, 1, D) a +0 vampiric long sword (unseen) (53, 12, D) a +4 heavy hand axe (53, 16, D) a black mamba skeleton (53, 25, D) a wand of flame (14) (53, 37, D) the +6 scale mail of Objectivity {rElec Dex+4} Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. (53, 40, D) a yak skeleton (54, 1, D) a ring of ice (54, 25, D) the +9 quarterstaff "Juego" {elec, Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). (unseen) (54, 28, D) a shadow dragon skeleton (54, 36, D) a +4 ring mail of poison resistance (unseen) (55, 1, D) a wand of flame (4) (55, 17, D) a water moccasin skeleton (55, 24, D) a +3 falchion of electrocution (unseen) (56, 13, D) a cane toad skeleton (59, 37, D) 4 scrolls of enchant weapon (59, 38, D) a +0 spear a javelin a +0 leather armour a merfolk skeleton (59, 41, D) a +0 trident (still there?) a +4 scale mail of fire resistance (still there?) a merfolk skeleton (still there?) (60, 36, D) a +0 trident (60, 37, D) a +2 morningstar of protection (unseen) (60, 39, D) a +3 rapier of speed (unseen) (61, 8, D) a staff of cold (unseen) (61, 10, D) a +0 trident (61, 16, D) a staff of fire (unseen) (61, 27, D) a +2 scimitar of flaming (unseen) (61, 36, D) a +0 trident (61, 37, D) the +1 war axe of Ferucumo {drain, Str-3 Int+3} Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). (61, 39, D) a +0 vampiric scimitar 2 boomerangs a +0 trident (62, 0, D) a staff of cold (62, 1, D) the +1 scimitar of the Loving Augurer {drain, Str+4 Stlth+} Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (unseen) (62, 9, D) a +0 trident a +0 plate armour of fire resistance (62, 10, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (62, 11, D) a +0 trident (62, 16, D) the +8 dire flail of Biv Guac {heavy, +Blink rC+} rC+: It protects you from cold. +Blink: It lets you blink. (unseen) (62, 17, D) a +1 war axe of electrocution (unseen) (62, 36, D) a staff of fire (unseen) (62, 37, D) a +1 scale mail of cold resistance (unseen) (62, 39, D) a +3 trident of freezing (still there?) a +0 robe (still there?) (63, 1, D) a ball python skeleton (63, 2, D) a +0 long sword a naga skeleton (63, 8, D) a staff of conjuration (unseen) (63, 18, D) a shapeshifter corpse (skeletalised by now) (63, 26, D) a +1 quarterstaff of pain (63, 27, D) a +2 scimitar of flaming (63, 29, D) a +0 scimitar of flaming (63, 36, D) a wand of acid (6) (63, 37, D) a +3 heavy spear (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a wand of polymorph (6) (still there?) a merfolk skeleton (still there?) (64, 2, D) an adder skeleton (64, 16, D) the -1 pair of gloves "Athrosipp" {Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (64, 17, D) the +0 flail of the Thoughtful Allies {freeze, ^Fragile +Blink rElec Str+2} Str+2: It affects your strength (+2). rElec: It insulates you from electricity. +Blink: It lets you blink. ^Fragile: It will be destroyed if unequipped. (unseen) (64, 26, D) the +8 battleaxe of the Scavenger {venom, Int+5 SInv} Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. (64, 27, D) a +3 leather armour of fire resistance (unseen) (65, 26, D) a +1 scimitar of flaming (still there?) a staff of conjuration (still there?) (69, 0, D) a +1 dagger of electrocution (unseen) (69, 36, D) 4 potions of heal wounds (69, 38, D) a +1 dagger of venom (still there?) a +0 robe (still there?) (70, 31, D) a +0 dire flail a +0 plate armour a human skeleton (70, 33, D) a +2 long sword of distortion (still there?) a +0 plate armour (still there?) a human skeleton (still there?) (70, 36, D) a ring of flight (70, 37, D) the staff of Infinite Pain {+Blink rN+ Str+2 Necro Earth} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rN+: It protects you from negative energy. +Blink: It lets you blink. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (70, 38, D) a +0 flail (71, 18, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 27, D) a +0 orcbow of flaming (unseen) (71, 29, D) a +0 flail a +0 scale mail a human skeleton (71, 37, D) a +0 flail a +0 ring mail a +0 dagger a +0 robe a +3 leather armour of cold resistance an orc corpse (skeletalised by now) (71, 38, D) a +0 scimitar a +0 chain mail a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) (71, 39, D) a +0 trident a +0 plate armour an orc corpse (skeletalised by now) (72, 9, D) the +4 arbalest "Owyfuzim" {penet, rElec Will- Int+5 Dex+2} Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. Will-: It decreases your willpower. (unseen) (72, 16, D) a +0 trident (72, 17, D) 4 large rocks a ring of willpower (72, 18, D) a +0 trident (72, 19, D) a +0 trident 3 boomerangs (72, 21, D) a +0 orcbow a centaur corpse (skeletalised by now) (72, 28, D) a +0 morningstar a +0 ring mail (72, 37, D) a +0 dire flail (still there?) a +0 chain mail (still there?) a staff of death (still there?) an orc corpse (skeletalised by now) (still there?) (73, 16, D) a +1 plate armour of cold resistance (unseen) (73, 17, D) a staff of alchemy (unseen) (73, 27, D) a +0 dagger a +0 robe a ring of wizardry a human skeleton (73, 28, D) a +0 arbalest a yaktaur skeleton (73, 36, D) a wand of flame (13) (73, 37, D) a staff of death (unseen) (73, 38, D) a +0 dagger of draining (still there?) a +0 robe (still there?)