BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a book of Spectacle (60, 37, D) the +5 moon troll leather armour {Spirit, Regen++ MP+5} MP+5: It affects your magic capacity (+5). Regen++: It increases your rate of health regeneration. (unseen) (61, 16, D) a +0 trident a boomerang a ring of magical power a merfolk skeleton (61, 26, D) a +0 falchion of holy wrath (unseen) (61, 37, D) a Young Poisoner's Handbook (62, 1, D) the +14 plate armour of Ajirph {Harm} Harm: It increases damage dealt and taken. (62, 7, D) a +0 dagger a +0 robe an orc skeleton (62, 8, D) a staff of conjuration (62, 9, D) a +0 mace an amulet of the acrobat an orc skeleton (62, 16, D) a +2 dagger of venom (unseen) (62, 17, D) a +0 shortbow (still there?) a +3 ring mail of positive energy (still there?) a centaur skeleton (still there?) (62, 20, D) a +0 trident (62, 26, D) a +0 trident of venom (still there?) a +4 scale mail of fire resistance (still there?) (62, 27, D) a wand of digging (5) (62, 37, D) a Necronomicon (63, 8, D) a +0 mace (still there?) a +2 shortbow of freezing (still there?) (63, 9, D) a +0 dagger a +0 robe (63, 17, D) a +0 trident a boomerang a +6 ring of strength a merfolk skeleton (63, 26, D) Haocent's Notes on Iced Transmutation Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Leda's Liquefaction Alchemy/Earth 4 c - Fulminant Prism Conjuration/Alchemy 4 d - Sticky Flame Fire/Alchemy 4 (unseen) (63, 27, D) a staff of death (unseen) (63, 37, D) a storm talisman (64, 16, D) a +4 ring of protection (64, 17, D) a +0 trident a throwing net a wand of roots (4) a merfolk skeleton (64, 26, D) a +1 great sword of electrocution (unseen) (64, 27, D) a staff of alchemy (unseen) (65, 26, D) a +3 scale mail of poison resistance (unseen) (67, 17, D) a +0 trident a merfolk skeleton (68, 1, D) a ball python corpse (skeletalised by now) (69, 0, D) a +0 hand axe a talisman of death a naga corpse (skeletalised by now) (69, 1, D) an adder corpse (skeletalised by now) (69, 36, D) a ring of wizardry (69, 40, D) a +0 dagger an orc corpse (70, 36, D) the +7 plate armour "Urojoz" {rElec rC+ Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. (unseen) (70, 37, D) a +3 dagger of holy wrath (unseen) (70, 42, D) a +0 dagger a +0 robe an orc corpse (71, 8, D) the +2 great sword "Fuinumn" {freeze, rElec rPois rCorr Str-4} Str-4: It affects your strength (-4). rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (71, 12, D) a hell hound skeleton (71, 16, D) the +2 plate armour of the Morning {Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (71, 26, D) a staff of fire (unseen) (71, 36, D) the +8 dagger of World Downfall {venom, rElec rC- rN+} rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (71, 37, D) a +4 ring of protection (71, 38, D) a +2 dagger of venom a +0 robe an orc corpse (71, 39, D) a +0 long sword a +0 chain mail (71, 40, D) a +0 hand axe (71, 41, D) a +0 dagger a +0 robe an orc corpse (72, 8, D) the amulet of Xadiagg {Harm rF+ RegenMP+ MP-9 Dex+3} [amulet of magic regeneration] It increases your rate of magic regeneration. Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. MP-9: It affects your magic capacity (-9). Harm: It increases damage dealt and taken. RegenMP+: It increases your rate of magic regeneration. (72, 9, D) a +0 dagger of venom (unseen) (72, 16, D) a staff of earth a ball python skeleton (72, 17, D) a ball python skeleton (72, 19, D) a black mamba skeleton (72, 36, D) the +6 long sword "Orb Guardian's Doom" {distort, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (72, 37, D) the +7 spear of Abomination {elec, rC+ Str+5} Str+5: It affects your strength (+5). rC+: It protects you from cold. (unseen) (72, 43, D) a +0 dagger a +0 robe (73, 1, D) a +3 ring mail of willpower (unseen) (73, 17, D) a ring of poison resistance (73, 18, D) a ball python skeleton (73, 26, D) a ring of see invisible (73, 36, D) the +10 orcbow "Lifebane" {antimagic, Will+ Int+2 Stlth+} Int+2: It affects your intelligence (+2). Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (73, 37, D) the +10 morningstar of Flawed Execution {speed, *Noise rN++ SInv} rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. *Noise: It may make a loud noise when swung. (unseen) (73, 40, D) a +0 dagger a +0 robe (74, 17, D) a ball python skeleton (74, 43, D) a +0 whip (75, 1, D) the +4 plate armour of Salvation {rElec Dex+2} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity.