BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (35, 0, D) a ring of resist corrosion (35, 15, D) a +2 robe of willpower (unseen) (36, 0, D) a +1 rapier of draining (36, 1, D) a book of Dangerous Friends (36, 15, D) a Trismegistus Codex (37, 1, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (37, 4, D) a radroach corpse (37, 6, D) a ghost moth corpse (37, 15, D) an orb of energy (unseen) (38, 1, D) a +2 falchion of pain (38, 6, D) a spark wasp corpse (38, 15, D) a +0 heavy shortbow (unseen) (39, 4, D) a hornet corpse a redback corpse (39, 15, D) a wand of iceblast (3) (40, 0, D) a +0 dire flail of protection (40, 1, D) a staff of alchemy (40, 4, D) an entropy weaver corpse (40, 15, D) a ring of willpower (41, 1, D) the staff of the Crucible of Flesh {Will+ Conj Necro} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-clawed weapon. (41, 4, D) a wolf spider corpse (41, 15, D) a wand of flame (15) (42, 0, D) the +1 scimitar of Ecavewku {flame, rElec rF- rN+ Stlth+} rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (42, 15, D) a wand of iceblast (5) (43, 15, D) a ring of see invisible (49, 1, D) a +3 leather armour of fire resistance (49, 12, D) a +1 helmet of intelligence (49, 15, D) a glowing shapeshifter corpse (49, 36, D) a +1 leather armour of fire resistance (49, 37, D) a +1 chain mail of willpower (50, 1, D) the +5 falchion of Zin's Brutal Revenge {freeze, Fly Will- Str+2 SInv} Str+2: It affects your strength (+2). Will-: It decreases your willpower. SInv: It lets you see invisible. Fly: It grants you flight. (50, 13, D) the staff of Hoat {Fly rC+ Hexes Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Fly: It grants you flight. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-clawed weapon. (50, 16, D) a glowing shapeshifter corpse (50, 36, D) a staff of cold (unseen) (50, 37, D) a staff of cold (unseen) (50, 40, D) a +0 hand axe a +0 animal skin a spriggan corpse a death yak corpse (skeletalised by now) (51, 0, D) a +1 antimagic arbalest (51, 1, D) a +2 heavy trident (51, 12, D) the +6 arbalest "Cipsal" {flame, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (51, 15, D) a glowing shapeshifter corpse (51, 16, D) an ugly thing corpse (51, 29, D) a +0 giant club an ogre corpse (51, 40, D) a +0 robe a water moccasin corpse a spriggan corpse a death yak corpse (52, 0, D) the +4 battleaxe of Qazlal's Supremacy {pain, Dex+5} Dex+5: It affects your dexterity (+5). (52, 12, D) the +6 scimitar of Ihur {flame, rCorr Str+2} Str+2: It affects your strength (+2). rCorr: It protects you from acid and corrosion. (52, 24, D) a +0 war axe (52, 25, D) a staff of death (52, 27, D) 4 large rocks a +0 giant spiked club a +0 dagger a +2 robe of willpower an orc corpse (52, 28, D) the +0 broad axe of the Endless Places {freeze, rN+ Int-5 Dex+6} Int-5: It affects your intelligence (-5). Dex+6: It affects your dexterity (+6). rN+: It protects you from negative energy. a +0 chain mail a +0 battleaxe a +0 chain mail a +0 great mace a +0 chain mail an orc corpse an orc corpse a troll corpse (52, 30, D) a +0 great sword a +3 chain mail of cold resistance (52, 36, D) a +1 triple sword of holy wrath (unseen) (52, 37, D) a +0 quarterstaff of speed (unseen) (52, 40, D) a yak corpse (52, 41, D) a +0 rapier (still there?) a +0 animal skin (still there?) the ring "Ostuw" {Fire rPois rN+ rCorr Stlth-} (still there?) [ring of fire] Fire: It enhances your fire magic. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. a spriggan corpse (still there?) a dream sheep corpse (still there?) (52, 42, D) a cane toad corpse (53, 0, D) a scroll of brand weapon (53, 12, D) a +0 falchion of electrocution (53, 13, D) the +3 spear of Demand {protect, rElec Str+4 Dex+3} Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. (53, 14, D) an ugly thing corpse (53, 15, D) an ugly thing corpse (53, 16, D) a shapeshifter corpse (53, 24, D) a +2 leather armour of willpower (53, 29, D) a +0 flail a +0 chain mail (53, 37, D) the +5 whip of the Vaults {freeze, rF+ Will++ rCorr} rF+: It protects you from fire. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (54, 1, D) the +1 mace "Lulamium" {distort, rC+ Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. (54, 12, D) a staff of conjuration (54, 14, D) a shapeshifter corpse (54, 15, D) a glowing shapeshifter corpse (54, 25, D) 4 scrolls of enchant armour (54, 26, D) a +0 giant spiked club an ogre corpse (54, 36, D) a +2 battleaxe of freezing (unseen) (55, 13, D) the +0 plate armour of Sunlight {rN+} rN+: It protects you from negative energy. (55, 17, D) a glowing shapeshifter corpse (59, 36, D) a +0 scimitar of flaming (unseen) (59, 39, D) a +0 broad axe (still there?) a +0 plate armour (still there?) a +0 kite shield (still there?) a +2 great sword of electrocution (still there?) a ring of ice (still there?) (59, 40, D) a +0 rapier a +0 leather armour the human corpse of Eustachio (skeletalised by now) (60, 20, D) a +3 antimagic scythe (still there?) a +0 robe (still there?) (60, 39, D) a +0 war axe of flaming (still there?) a +2 ring mail of cold resistance (still there?) the human corpse of Frances (skeletalised by now) (still there?) (61, 9, D) a +2 heavy trident (unseen) (61, 16, D) a +4 broad axe of flaming (unseen) (61, 20, D) a +0 short sword a +0 robe (61, 26, D) a staff of fire (unseen) (61, 31, D) a wolf skeleton (61, 36, D) a +2 battleaxe of freezing (61, 39, D) a +4 scimitar of flaming (62, 0, D) a +2 leather armour of cold resistance (62, 1, D) the staff of the Harvestman {rPois rF+ rC+ Int+3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (62, 8, D) +2 acid dragon scales (62, 9, D) a +0 trident a staff of death (62, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 17, D) a +4 plate armour of cold resistance (62, 21, D) a +0 dagger (still there?) a +2 robe of cold resistance (still there?) the elf corpse of Dowan (skeletalised by now) (still there?) (62, 26, D) a staff of cold (unseen) (62, 30, D) a +0 quarterstaff a +0 robe a spriggan skeleton (62, 31, D) a wolf skeleton (62, 37, D) a staff of air (unseen) (62, 38, D) a +0 whip of flaming a +0 robe (62, 39, D) 10 large rocks (63, 0, D) a staff of conjuration (63, 8, D) a +3 plate armour of poison resistance (63, 10, D) a +0 trident (63, 16, D) a +3 great sword of freezing (63, 20, D) a +3 quarterstaff of chaos a +0 cloak (63, 22, D) a +0 dagger a +2 robe a +1 dire flail of draining a +0 scale mail the human corpse of Jessica (skeletalised by now) the human corpse of Edmund (skeletalised by now) (63, 26, D) a +0 rapier of protection (63, 27, D) a +1 plate armour of poison resistance (63, 28, D) a +0 dagger a +0 robe (63, 29, D) a wolf skeleton (63, 30, D) a wolf skeleton (63, 31, D) a wolf skeleton (63, 36, D) the staff of Resourcefulness {*Slow rElec rPois rN++ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. *Slow: It may slow you when you take damage. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-clawed weapon. (63, 39, D) a +0 club a +0 leather armour a wand of acid (10) (64, 20, D) a +0 rapier a +0 ring mail (64, 32, D) a +0 rapier a +0 robe a +0 buckler (65, 26, D) a staff of alchemy (unseen) (67, 0, D) a +0 sling of flaming (unseen) (67, 4, D) a +0 dagger a +0 robe (68, 4, D) a wolf corpse (skeletalised by now) (69, 0, D) a staff of conjuration (unseen) (69, 4, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (70, 10, D) a black bear corpse (skeletalised by now) (70, 36, D) the staff "Edghuno" {Conj Summ Fire} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-clawed weapon. (70, 37, D) a staff of earth (unseen) (70, 39, D) a jackal corpse (skeletalised by now) (71, 8, D) the +9 morningstar of Hat Tum {heavy, Fly} Fly: It grants you flight. (71, 11, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (71, 17, D) a staff of conjuration (unseen) (71, 20, D) a +0 short sword a +0 robe (71, 27, D) the +2 dire flail "Gamec" {venom, ^Fragile rC- rCorr Int+4} Int+4: It affects your intelligence (+4). rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. (unseen) (71, 37, D) an iguana corpse (skeletalised by now) (71, 38, D) a bullfrog corpse (skeletalised by now) (71, 39, D) a komodo dragon corpse (skeletalised by now) (71, 40, D) an iguana corpse (skeletalised by now) (72, 9, D) a +1 spectral giant spiked club (unseen) (72, 10, D) a black bear corpse (skeletalised by now) (72, 19, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) a black bear corpse (skeletalised by now) (72, 20, D) a black bear corpse (skeletalised by now) (72, 26, D) a +2 great sword of freezing (72, 37, D) a +2 antimagic quarterstaff (72, 39, D) a black mamba corpse (skeletalised by now) (73, 1, D) the +8 halberd of Exoneration {freeze, rF++ Dex+2} Dex+2: It affects your dexterity (+2). rF++: It greatly protects you from fire. (unseen) (73, 16, D) a +0 crystal plate armour (73, 17, D) a staff of alchemy (unseen) (73, 20, D) a black bear corpse (skeletalised by now) (73, 36, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} rN+: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (73, 39, D) a cane toad corpse (skeletalised by now) (75, 1, D) a +1 glaive of protection (unseen)