Dungeon Sprint DCSS version 0.32.0 (webtiles) character file. Game seed: 14669504100480973886 126 BlasphemerAmon the Destroyer (level 4, -1/33 HPs) Began as a Demigod Conjurer on Oct 4, 2024. Slain by a water moccasin (4 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:52 (231 turns). BlasphemerAmon the Destroyer (Demigod Conjurer) Turns: 231, Time: 00:00:53 Health: -1/33 AC: 2 Str: 8 XL: 4 Next: 55% Magic: 3/15 EV: 11 Int: 42 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . D - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ v - +6 ring of intelligence HPRegen 0.25/turn w - +6 ring of intelligence MPRegen 0.14/turn %: no teleportation @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons D - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Armour a - a +0 robe (worn) Jewellery s - a ring of flight t - a +6 ring of dexterity u - a +6 ring of dexterity v - a +6 ring of intelligence (left hand) w - a +6 ring of intelligence (right hand) x - a +6 ring of strength y - a +6 ring of strength Talismans z - a beast talisman A - a blade talisman B - a maw talisman C - a serpent talisman Wands q - a wand of mindburst (7) r - a wand of quicksilver (4) Scrolls g - 3 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - a scroll of fear Potions b - 8 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 1.7 Spellcasting + Level 10.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 24% 3d12 4% 4 Iskenderun's Mystic Bla Conj/Tloc 48% 2d11 (+2d54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The water moccasin is severely wounded. Your attack snaps the water moccasin out of its fear. Unknown command. Unknown command. Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 53% to hit) The bolt of dispelling energy misses the water moccasin. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 72% to hit) The searing ray hits the water moccasin! You feel better. The water moccasin is almost dead. (Press . to maintain the ray.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 72% to hit) The searing ray hits the water moccasin. You feel better. The water moccasin is almost dead. (Press . to maintain the ray.) The water moccasin bites you. Unknown command. The searing ray misses the water moccasin. The water moccasin bites you! The searing ray misses the water moccasin. The water moccasin bites you! x2 * * * LOW HITPOINT WARNING * * * The searing ray misses the water moccasin. You finish channelling your searing ray. The water moccasin bites you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß©ß.▓.ß©ß.▓ ▓.|)|†▓.....▓ ▓.†...▓.e(:.▓ ▓.....▓.....▓ ▓.....▓.....▓ ▓..S..▓..©..▓ ▓..@..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see a water moccasin. Vanquished Creatures A water moccasin (D) An adder (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | BlasphemerAmon the Demigod Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 1 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 1 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 1 | D | Found the +10 dark maul {heavy} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 1 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 1 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {^Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 1 | D | Found the +9 sword of Power {lifebolt} 1 | D | Found the +7 mace of Variability {chaos, chaos arc} 1 | D | Found the +11 Singing Sword {sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a transporter. 27 | D | Reached skill level 7 in Conjurations 27 | D | Reached XP level 2. HP: 20/20 MP: 5/7 216 | D | Learned a level 2 spell: Searing Ray 216 | D | Entered arena 2. 216 | D | Noticed a deep elf zephyrmancer 216 | D | Noticed a +1 short sword of speed 216 | D | Found a transporter. 218 | D | Entered arena 3. 218 | D | Noticed a water moccasin 218 | D | Noticed a water moccasin 218 | D | Found a transporter. 220 | D | Reached skill level 8 in Conjurations 224 | D | Killed a water moccasin 225 | D | Reached skill level 10 in Conjurations 225 | D | Reached XP level 3. HP: 26/26 MP: 8/8 225 | D | Reached XP level 4. HP: 33/33 MP: 9/9 231 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 7 10 | 10.6 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Searing Ray | 2 | 2 || 4 Evoke: Wand | 1 | 2 || 3 Use: Potion | 1 | || 1 Scroll | 2 | || 2 Armour: Robe | | 5 || 5