BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +0 great sword of holy wrath (61, 8, D) a staff of fire (unseen) (62, 0, D) a +2 robe of positive energy (62, 1, D) a staff of cold (62, 8, D) the +4 broad axe of the Chain {spect, Fly} Fly: It grants you flight. (63, 0, D) the +8 flail of the Scavenger {freeze, Str+3} Str+3: It affects your strength (+3). (unseen) (63, 8, D) a +0 scimitar of flaming (67, 0, D) a +2 sling of flaming (unseen) (68, 0, D) a staff of air (69, 10, D) a +0 mace (70, 8, D) a staff of alchemy (unseen) (70, 9, D) a +0 hand axe (70, 10, D) a +0 war axe (71, 8, D) a +3 plate armour of fire resistance (71, 10, D) a +0 war axe (71, 16, D) a ring of willpower (71, 17, D) a +1 vampiric great sword (unseen) (72, 8, D) a +0 chain mail of willpower (unseen) (72, 10, D) a +0 falchion (72, 16, D) a +3 antimagic short sword (unseen) (72, 17, D) the +6 chain mail of the Hunter {-Tele Str-5 Dex+4 Slay+2} Str-5: It affects your strength (-5). Dex+4: It affects your dexterity (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). -Tele: It prevents most forms of teleportation. (unseen) (73, 1, D) a +2 mace of draining (73, 3, D) a +0 short sword a +0 robe (73, 16, D) the amulet "Xonipy" {Spirit rPois rC+ rN+ Str-5} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str-5: It affects your strength (-5). rC+: It protects you from cold. rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (73, 17, D) a book of the Warp (74, 3, D) a +0 short sword a +0 robe a +0 buckler (75, 1, D) the +4 ice dragon scales of Bitterness {+Inv rF- rC++ Will- Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Will-: It decreases your willpower. +Inv: It lets you turn invisible.