BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 32, D) a +0 orcbow (59, 37, D) the ring of Gevaf {+Blink rC- Will- EV+5 Stlth+} [ring of evasion] EV+5: It affects your evasion (+5). rC-: It makes you vulnerable to cold. Will-: It decreases your willpower. +Blink: It lets you blink. Stlth+: It makes you more stealthy. (unseen) (60, 37, D) a +3 antimagic short sword (unseen) (61, 0, D) a staff of earth (unseen) (61, 26, D) a staff of air (61, 27, D) a +0 shortbow a centaur skeleton (61, 32, D) a +0 trident (61, 37, D) a scroll of brand weapon (61, 41, D) a +0 giant spiked club (62, 0, D) a +0 chain mail of poison resistance (62, 1, D) an adder corpse (skeletalised by now) (62, 8, D) the +1 short sword of Infection {elec, Int+4} Int+4: It affects your intelligence (+4). (62, 10, D) a +0 mace a +0 robe (62, 16, D) a +2 leather armour of fire resistance (62, 17, D) a +1 plate armour of cold resistance (62, 26, D) a +1 hand axe of flaming (62, 32, D) a +0 orcbow (62, 33, D) 4 large rocks (62, 37, D) a +3 mace of protection (unseen) (62, 42, D) 5 large rocks (63, 8, D) the +7 shortbow "Noopocso" {drain, Fly rElec Dex-4 Stlth+} Dex-4: It affects your dexterity (-4). rElec: It insulates you from electricity. Fly: It grants you flight. Stlth+: It makes you more stealthy. (unseen) (63, 21, D) a +0 great sword a +0 chain mail (63, 23, D) a +0 war axe a +0 chain mail a +0 tower shield (63, 26, D) a staff of conjuration (63, 27, D) the +5 dire flail "Pymidys" {freeze, rF+} rF+: It protects you from fire. (63, 31, D) a +0 trident 3 boomerangs (63, 37, D) a wand of flame (16) (64, 17, D) a staff of death (64, 20, D) a +0 arbalest a +0 arbalest (64, 27, D) a +3 scale mail of cold resistance (65, 19, D) a +0 dire flail a +0 chain mail (65, 26, D) the +0 shortbow of Xom's Vengeance {chaos, Fly Will+ Dex+4} Dex+4: It affects your dexterity (+4). Will+: It increases your willpower. Fly: It grants you flight. (unseen) (68, 0, D) a staff of conjuration (68, 4, D) a +0 hand axe (69, 4, D) a +0 short sword (69, 10, D) a +0 dagger a +0 robe (70, 1, D) a +0 short sword (70, 8, D) the staff of Meub {^Fragile rF+ rC+ Int+3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rC+: It protects you from cold. ^Fragile: It will be destroyed if unequipped. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (70, 9, D) a +0 flail a book of Spontaneous Combustion an orc corpse (skeletalised by now) (70, 10, D) a +0 short sword (70, 37, D) 4 potions of haste (71, 8, D) a +4 long sword of flaming (71, 9, D) a +1 dagger of protection a +0 robe (71, 12, D) a +0 dagger a +0 robe (71, 16, D) a +4 shortbow (unseen) (71, 21, D) a +0 spear (71, 26, D) a staff of air (72, 8, D) a staff of death (unseen) (72, 9, D) the +2 quarterstaff of Pujiasha {holy, rF+ Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. Yredelemnul disapproves of the use of such an item. (unseen) (72, 16, D) a granite talisman (72, 21, D) a +0 spear a +0 buckler (72, 36, D) a staff of death (72, 37, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (unseen) (73, 1, D) a +1 halberd of venom (unseen) (73, 27, D) a +0 dagger of venom (unseen) (73, 37, D) a +0 robe of positive energy (74, 1, D) a swamp drake corpse (skeletalised by now) (74, 20, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now)