Dungeon Sprint DCSS version 0.32.1 (webtiles) character file. Game seed: 13913245459392952201 215 BlasphemerAmon the Destroyer (level 5, -15/24 HPs) Began as a Vine Stalker Conjurer on Oct 8, 2024. Demolished by a merfolk ... wielding a +0 trident (20 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:10 (216 turns). BlasphemerAmon the Destroyer (Vine Stalker Conjurer) Turns: 216, Time: 00:01:10 Health: -15/24 AC: 2 Str: 10 XL: 5 Next: 92% Magic: 0/15 EV: 11 Int: 38 God: Gold: 0 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . y - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ u - +6 ring of intelligence HPRegen 1.04/turn v - +6 ring of intelligence MPRegen 0.14/turn %: no teleportation, guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons y - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Armour a - a +0 robe (worn) Jewellery r - a ring of flight s - a +6 ring of dexterity t - a +6 ring of dexterity u - a +6 ring of intelligence (left hand) v - a +6 ring of intelligence (right hand) w - a +6 ring of strength x - a +6 ring of strength Scrolls f - 4 scrolls of blinking l - 4 scrolls of amnesia m - 7 scrolls of fog n - 5 scrolls of identify Potions b - 8 potions of magic c - 10 potions of curing d - 6 potions of haste e - 3 potions of berserk rage g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance k - 5 potions of might Skills: - Level 1.5 Dodging - Level 2.4 Stealth - Level 2.1 Spellcasting + Level 13.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 26% 3d13 3% 4 Iskenderun's Mystic Bla Conj/Tloc 52% 2d11 (+2d63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Aim: a merfolk, wielding a +0 trident (heavily wounded, chance to affect: 47%) The merfolk resists with some effort. The now-empty wand crumbles to dust. The merfolk closely misses you. Unknown command. Unknown command. You aren't carrying any items that you can evoke. Unknown command. Unknown command. Unknown command. Okay, then. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (heavily wounded, 100% to hit) The magic dart hits the merfolk. You feel better. The merfolk is severely wounded. The merfolk barely misses you. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (severely wounded, 79% to hit) The searing ray hits the merfolk! You feel better. The merfolk is severely wounded. (Press . to maintain the ray.) The merfolk completely misses you. The searing ray misses the merfolk. The merfolk hits you from afar with a +0 trident! The searing ray hits the merfolk. You feel better. The merfolk is almost dead. The merfolk hits you from afar with a +0 trident!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the merfolk. You feel better. The merfolk is almost dead. You finish channelling your searing ray. The merfolk hits you from afar with a +0 trident!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ▓.....▓ ▓.?.).▓ ▓..m..▓ ▓.....▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a merfolk. Vanquished Creatures A merfolk (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | BlasphemerAmon the Vine Stalker Conjurer began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 4/4 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 1 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 1 | D | Found the +10 dark maul {heavy} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 1 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 1 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {^Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 1 | D | Found the +9 sword of Power {lifebolt} 1 | D | Found the +7 mace of Variability {chaos, chaos arc} 1 | D | Found the +11 Singing Sword {sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 182 | D | Reached skill level 8 in Conjurations 182 | D | Reached XP level 2. HP: 13/13 MP: 6/6 191 | D | Learned a level 2 spell: Searing Ray 191 | D | Entered arena 2. 191 | D | Noticed a merfolk 191 | D | Noticed a merfolk 191 | D | Found a transporter. 200 | D | Killed a merfolk 201 | D | Reached skill level 13 in Conjurations 201 | D | Reached XP level 3. HP: 16/16 MP: 7/7 201 | D | Reached XP level 4. HP: 21/21 MP: 8/8 201 | D | Reached XP level 5. HP: 24/24 MP: 9/9 216 | D | Demolished by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 8 13 | 13.0 Dodging | | 1.5 Stealth | | 2.4 Spellcasting | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | | 1 || 1 Searing Ray | | 1 || 1 Evoke: Wand | 6 | 8 || 14 Use: Potion | 1 | || 1 Scroll | 1 | 1 || 2 Armour: Robe | | 3 || 3 Dodge: Dodged | | 5 || 5