BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) +1 pearl dragon scales (62, 0, D) a staff of fire (62, 1, D) a +1 leather armour of positive energy (unseen) (62, 8, D) a +2 dagger of speed (62, 10, D) a +0 glaive a +0 robe (63, 8, D) a +3 leather armour of cold resistance (unseen) (68, 0, D) a +1 leather armour of poison resistance (69, 0, D) a +2 leather armour of cold resistance (unseen) (70, 8, D) the +9 sling "Izusom" {drain, rF- rN+ Int+4} Int+4: It affects your intelligence (+4). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. (unseen) (70, 9, D) a +2 leather armour of fire resistance (unseen) (71, 16, D) a +1 ring mail of willpower (unseen) (71, 17, D) the Lessons on the Throng Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Ice Beast Ice/Summoning 3 c - Call Canine Familiar Summoning 3 d - Malign Gateway Summoning/Translocation 7 (unseen) (71, 26, D) a book of the Earth (71, 27, D) the +3 sling "Giantslayer" {antimagic, rCorr Str-4 Dex+2} Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. (unseen) (72, 9, D) the staff "Ceasatum" {rPois Str+4 Conj Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 16, D) the amulet "Mennyx" {Spirit ^Fragile Will+ Int+2 Slay+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+2: It affects your intelligence (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Will+: It increases your willpower. ^Fragile: It will be destroyed if unequipped. (unseen) (72, 17, D) 4 scrolls of enchant weapon (72, 26, D) a wand of warping (3) (72, 27, D) the Incunabulum of Transposition and the Athanor Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Sculpt Simulacrum Ice/Alchemy 6 c - Manifold Assault Translocation 7 (unseen) (73, 1, D) a staff of air (unseen) (73, 16, D) a ring of protection from cold (73, 17, D) the ring of the Zebrataur {rPois Wiz} [ring of wizardry] It improves your spell success rate. rPois: It protects you from poison. Wiz: It increases the success rate of your magical spells. (unseen) (73, 26, D) the Precepts of the Sphinx and Violence Spells Type Level a - Foxfire Conjuration/Fire 1 b - Fulminant Prism Conjuration/Alchemy 4 c - Cause Fear Hexes 4 d - Irradiate Conjuration/Alchemy 5 e - Summon Mana Viper Hexes/Summoning 5 (unseen) (73, 27, D) a +1 leather armour of fire resistance (unseen) (75, 1, D) a staff of cold (unseen)