BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a +0 ring mail of poison resistance (unseen) (60, 37, D) the +6 plate armour of Responsibility {-Cast Fly Will+} Will+: It increases your willpower. Fly: It grants you flight. -Cast: It prevents spellcasting. (unseen) (61, 37, D) a wand of mindburst (5) (62, 1, D) a +6 quarterstaff of draining (62, 16, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (62, 17, D) a staff of alchemy (unseen) (62, 27, D) a +3 leather armour of willpower (62, 37, D) a +1 robe of willpower (unseen) (63, 0, D) a staff of air (unseen) (63, 8, D) a staff of cold (unseen) (63, 26, D) a +2 robe of positive energy (63, 27, D) the +8 long sword "Grim Tooth" {flame, Int+3} Int+3: It affects your intelligence (+3). (63, 37, D) a ring of positive energy (65, 26, D) a +2 rapier of holy wrath (unseen) (70, 19, D) a +3 dagger a +0 robe an orc corpse (skeletalised by now) (70, 36, D) a +4 spear of venom (70, 37, D) a ring of flight (71, 16, D) a staff of alchemy (unseen) (72, 8, D) a +2 halberd of distortion (72, 16, D) a staff of death (72, 26, D) a +2 plate armour of positive energy (72, 27, D) a +2 leather armour of willpower (72, 36, D) a staff of death (72, 37, D) a +2 vampiric whip (73, 1, D) a +4 orcbow of electrocution (unseen) (73, 16, D) the +1 hand axe of Skirmishing {speed, rC++ Int+3} Int+3: It affects your intelligence (+3). rC++: It greatly protects you from cold. (unseen) (73, 26, D) a book of Spectacle (73, 27, D) a +2 heavy hand axe (unseen) (73, 36, D) the +0 plate armour "Vapsunn" {Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (73, 37, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} rC+: It protects you from cold. Fly: It grants you flight. *Noise: It may make a loud noise when swung.