BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +1 halberd of flaming (unseen) (61, 16, D) a +4 mace of protection (unseen) (61, 26, D) a wand of paralysis (5) (62, 0, D) a +4 quarterstaff of speed (62, 1, D) a staff of air (62, 8, D) a +2 orcbow of draining (62, 16, D) a +2 spear of freezing (unseen) (62, 17, D) a staff of cold (unseen) (62, 26, D) an orb of light (unseen) (62, 27, D) the +0 spear of Doom {flame, rPois rC- Int+7 Dex-5} Int+7: It affects your intelligence (+7). Dex-5: It affects your dexterity (-5). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. (unseen) (63, 0, D) a +1 long sword of electrocution (unseen) (63, 4, D) an iguana corpse (skeletalised by now) (63, 8, D) a book of Maladies (63, 16, D) a +2 robe of fire resistance (63, 26, D) a wand of mindburst (3) (63, 27, D) an amulet of magic regeneration (64, 17, D) a +1 sling of freezing (unseen) (64, 23, D) a blink frog skeleton (64, 26, D) a +1 helmet of intelligence (unseen) (64, 27, D) the +1 kite shield of the Hart {*Corrode +Blink rElec Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. (unseen) (65, 26, D) a book of Misfortune (67, 0, D) Sif Muna's Codex of Limned Coordinates Spells Type Level a - Lesser Beckoning Translocation 2 b - Stone Arrow Conjuration/Earth 3 c - Iskenderun's Battlesphere Conjuration 5 d - Dispersal Translocation 6 (68, 0, D) a book of Iron (69, 0, D) a +0 war axe of electrocution (unseen) (70, 8, D) a +1 heavy trident (unseen) (70, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 8, D) +0 ice dragon scales (71, 10, D) a +0 club a +0 leather armour a +0 club an orc corpse (skeletalised by now) (71, 12, D) a +0 flail (71, 16, D) a Young Poisoner's Handbook (71, 27, D) a book of Minor Magic (71, 28, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (72, 8, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 plate armour of cold resistance (still there?) (72, 17, D) a +2 ring mail of poison resistance (72, 26, D) a +0 plate armour of willpower (72, 27, D) a There-And-Back Book (72, 28, D) a +0 dagger a +0 robe a +0 battleaxe a +0 chain mail a +0 falchion a +0 ring mail an orc corpse (skeletalised by now) (72, 29, D) a +0 short sword a +0 plate armour an orc corpse (skeletalised by now) (73, 1, D) an amulet of reflection (73, 16, D) a ring of protection from cold (73, 27, D) a +3 morningstar of protection (unseen) (74, 1, D) a steam dragon corpse (skeletalised by now) (74, 28, D) a +0 club (75, 1, D) a +2 heavy shortbow (unseen)