BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 1, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (61, 0, D) the +5 hand axe "Ruerph" {heavy, Will++ Str+2 Dex-2} Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). Will++: It greatly increases your willpower. (61, 1, D) a +2 orcbow of flaming (still there?) a centaur corpse (skeletalised by now) (still there?) (62, 1, D) a +0 arbalest a +4 ring mail of willpower (62, 2, D) a +0 shortbow (62, 9, D) a staff of fire (63, 0, D) a staff of cold (unseen) (63, 11, D) a ball python corpse (67, 0, D) a staff of air (unseen) (68, 0, D) the +5 scale mail "Tit Qiqa" {-Tele Will+ rCorr Int+5} Int+5: It affects your intelligence (+5). Will+: It increases your willpower. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (68, 4, D) a polar bear corpse (skeletalised by now) (70, 9, D) a +4 trident a +0 robe a staff of death (71, 8, D) a +1 hand axe of pain (71, 10, D) a +3 battleaxe (still there?) a +0 robe (still there?) (71, 16, D) a +4 heavy quarterstaff (unseen) (71, 17, D) a wand of paralysis (5) (71, 26, D) a wand of flame (6) (71, 27, D) a +4 scale mail of cold resistance (unseen) (72, 16, D) a scroll of brand weapon (72, 17, D) the +11 long sword "Umia" {venom, Fly Int+4} Int+4: It affects your intelligence (+4). Fly: It grants you flight. (unseen) (72, 26, D) the +9 whip of Eternal Harmony {flame, Fly rPois rC+ Stlth-} rC+: It protects you from cold. rPois: It protects you from poison. Fly: It grants you flight. Stlth-: It makes you less stealthy. (unseen) (72, 27, D) a +2 heavy shortbow (unseen) (73, 1, D) a +2 heavy sling (73, 16, D) a +6 ring of intelligence (73, 17, D) the +7 scale mail of Whack-A-Mole {Fly Dex+3} Dex+3: It affects your dexterity (+3). Fly: It grants you flight. (unseen) (73, 26, D) a +0 cloak of willpower (unseen) (73, 27, D) a +2 pair of gloves of hurling (unseen) (75, 1, D) a +0 heavy war axe (unseen)