BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a +5 ring of evasion (50, 37, D) a +5 giant spiked club (50, 39, D) a +2 battleaxe of freezing (unseen) (51, 37, D) a +4 ring of protection (52, 37, D) an Everburning Encyclopedia (53, 37, D) a wand of mindburst (8) (59, 37, D) a +3 falchion of protection (60, 36, D) a staff of cold (60, 37, D) the +9 sling of Fimbulwinter {drain, rCorr Dex+3} Dex+3: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. (61, 0, D) a +0 club (still there?) the amulet "Viuxonix" {Spirit Will+ Dex+3} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. (61, 8, D) a +0 falchion a wand of flame (3) a draconian skeleton (61, 16, D) a +3 orcbow of freezing (unseen) (61, 17, D) a +0 leather armour a +0 hand axe (61, 26, D) a +4 flail of draining (unseen) (61, 37, D) a +1 spectral quarterstaff (62, 1, D) a +0 short sword a +0 leather armour a Grand Grimoire (62, 2, D) a +0 short sword (62, 8, D) a +0 dagger (still there?) a +0 dagger (still there?) a +0 glaive of distortion (still there?) a draconian skeleton (still there?) (62, 9, D) a +3 morningstar of draining (unseen) (62, 16, D) a +0 dagger of draining (unseen) (62, 17, D) an orb of mayhem (62, 18, D) a +0 robe a +0 dagger a +0 plate armour a +0 flail an orc skeleton (62, 28, D) a ball python corpse (skeletalised by now) (62, 37, D) a +3 ring mail of cold resistance (63, 0, D) a staff of alchemy (63, 1, D) a +0 short sword an orc skeleton (63, 8, D) a +0 dagger a Fen Folio a draconian skeleton (63, 16, D) a staff of death (63, 18, D) a +0 leather armour a +0 club a +0 leather armour a +0 war axe (63, 26, D) a +1 buckler of reflection (63, 30, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) (63, 31, D) a +0 short sword a naga corpse (skeletalised by now) (63, 36, D) a +1 broad axe of venom (unseen) (64, 16, D) a +0 short sword (still there?) a staff of death (still there?) an orc skeleton (still there?) (64, 18, D) a +0 robe a +0 dagger (64, 26, D) the +5 long sword of Xiapsaet {elec, *Corrode Str-5 Int+7 Dex+4} Str-5: It affects your strength (-5). Int+7: It affects your intelligence (+7). Dex+4: It affects your dexterity (+4). *Corrode: It may corrode you when you take damage. (64, 27, D) a staff of cold (unseen) (65, 26, D) a staff of fire (still there?) a ball python corpse (skeletalised by now) (still there?) (66, 2, D) a +0 long sword an elf corpse (skeletalised by now) (68, 1, D) a +0 leather armour a +0 short sword an elf corpse (skeletalised by now) (69, 36, D) a +3 short sword of speed (69, 39, D) a bullfrog corpse (skeletalised by now) (70, 37, D) a river rat corpse (skeletalised by now) (71, 16, D) a +0 whip of draining (unseen) (71, 37, D) the +7 orcbow of the Big Fish {speed, rElec Str+5 Dex+3} Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. (71, 38, D) a basilisk corpse (skeletalised by now) (71, 39, D) an iguana corpse (skeletalised by now) (71, 40, D) a yak corpse (skeletalised by now) (72, 16, D) a +2 broad axe of venom (72, 26, D) a +3 ring mail of cold resistance (72, 27, D) a +0 great sword of electrocution (73, 1, D) the +7 mace of Integrity {flame, Int+5 Dex-2} Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). (unseen) (73, 16, D) a +1 halberd of venom (unseen) (73, 36, D) a +2 hand axe of draining (unseen) (73, 37, D) the +2 morningstar of Atodd {antimagic, Will+} Will+: It increases your willpower. (unseen) (74, 1, D) a +0 dire flail a +0 robe a naga corpse (skeletalised by now) (75, 1, D) a +2 flail of holy wrath (unseen)