BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 15, D) the Encyclopedia of Fascination and the Serac Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Confusing Touch Hexes 3 c - Freezing Cloud Conjuration/Ice/Air 5 d - Metabolic Englaciation Hexes/Ice 5 (unseen) (36, 0, D) the +4 glaive of Amorality {drain, ^Contam rC+++ MP+10 Int-5} Int-5: It affects your intelligence (-5). rC+++: It renders you almost immune to cold. MP+10: It affects your magic capacity (+10). ^Contam: It causes magical contamination when unequipped. (36, 1, D) a +3 arbalest of freezing (unseen) (36, 15, D) a +2 robe of positive energy (unseen) (37, 0, D) a +3 scale mail of poison resistance (37, 1, D) a +1 leather armour of fire resistance (unseen) (37, 15, D) a book of Air (37, 17, D) a +4 trident of flaming (unseen) (38, 0, D) a +2 dagger of venom (38, 1, D) a staff of conjuration (unseen) (38, 15, D) the +9 hand axe of Wamaec {venom, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (38, 16, D) a +0 short sword a +0 buckler (38, 17, D) a +5 hand axe of venom (still there?) a +4 trident of protection (still there?) (39, 0, D) the staff of Duty {rElec rPois Dex+2 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-graspered weapon. (39, 1, D) the +1 cloak "Enameacs" {^Contam Str+4 Dex+3 Stlth+} Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). ^Contam: It causes magical contamination when unequipped. Stlth+: It makes you more stealthy. (39, 15, D) a +3 short sword of electrocution (unseen) (39, 16, D) a +0 longbow (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a +2 short sword of venom (still there?) (40, 1, D) a +1 ring mail of poison resistance (40, 15, D) a book of Air (41, 0, D) a +1 flail of draining (unseen) (41, 15, D) a +3 orcbow of freezing (unseen) (42, 0, D) a +1 scale mail of willpower (unseen) (42, 1, D) a +0 buckler of protection (unseen) (42, 15, D) the +7 scimitar of the Eternal Warrior {protect, rPois Will+ Dex+5} Dex+5: It affects your dexterity (+5). rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (43, 15, D) a staff of fire (unseen) (49, 0, D) a +1 heavy battleaxe (unseen) (49, 1, D) a +4 orcbow of freezing (unseen) (49, 12, D) a staff of cold (49, 24, D) a +2 heavy quarterstaff (unseen) (49, 36, D) the ring of Norig {Fire rElec Will- Str+3} [ring of fire] Fire: It enhances your fire magic. Str+3: It affects your strength (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Will-: It decreases your willpower. (50, 13, D) a ring of protection from fire (50, 25, D) the +3 hand axe of Execution {freeze, rF+ Dex+2} Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. (unseen) (50, 36, D) a +1 scale mail of fire resistance (50, 37, D) a ring of wizardry (51, 1, D) a staff of conjuration (unseen) (51, 12, D) a ring of resist corrosion (51, 13, D) a +0 orcbow of freezing (unseen) (51, 24, D) a +1 heavy sling (51, 36, D) the amulet "Solenez" {Acrobat Dex+3} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Dex+3: It affects your dexterity (+3). (51, 37, D) a +3 spectral giant spiked club (52, 1, D) a +3 chain mail of fire resistance (unseen) (52, 12, D) a staff of death (52, 13, D) a staff of fire (52, 24, D) an amulet of magic regeneration (52, 36, D) a +2 arbalest of freezing (52, 37, D) the +2 scale mail of the Stallion {rC+} rC+: It protects you from cold. (unseen) (53, 0, D) a +0 flail of holy wrath (53, 1, D) a +1 leather armour of fire resistance (53, 13, D) a staff of cold (53, 24, D) a +1 heavy quarterstaff (53, 25, D) a +1 orcbow of flaming (unseen) (53, 37, D) +0 shadow dragon scales (still there?) the +7 scale mail "Zyinny Maigo" {Rampage rElec rC++ Dex+3} (still there?) Dex+3: It affects your dexterity (+3). rC++: It greatly protects you from cold. rElec: It insulates you from electricity. Rampage: It bestows one free step when moving towards enemies. a shadow dragon skeleton (still there?) (54, 0, D) a +0 trident of venom (unseen) (54, 13, D) the ring of Mirth {rF+ MP+9 Stlth+} [ring of magical power] rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. (54, 24, D) a ring of fire (54, 25, D) a +6 ring of intelligence (54, 36, D) a +4 quarterstaff of holy wrath (55, 0, D) a +0 short sword of speed (unseen) (55, 1, D) +2 fire dragon scales (55, 12, D) a staff of fire (55, 13, D) the ring of Xom's Recklessness {rElec rN+ Str-4 Int+3} [ring of positive energy] Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. (59, 37, D) a +4 plate armour of willpower (60, 8, D) a +0 trident (60, 36, D) a +0 robe (60, 37, D) a +0 arbalest of flaming (61, 0, D) a +0 war axe of freezing (unseen) (61, 8, D) a ring of protection from cold (61, 9, D) a +0 trident a boomerang (62, 0, D) a +4 mace of protection (62, 3, D) an iguana corpse (skeletalised by now) (62, 4, D) a river rat corpse (skeletalised by now) (62, 8, D) a +0 trident a +3 spectral quarterstaff (62, 9, D) a +0 trident (62, 17, D) the +10 morningstar of Skirmishing {protect, Will+ MP+4 Dex+4} Dex+4: It affects your dexterity (+4). Will+: It increases your willpower. MP+4: It affects your magic capacity (+4). (unseen) (62, 26, D) a +1 leather armour of poison resistance (62, 27, D) a +1 orcbow of flaming (unseen) (62, 36, D) a +3 chain mail of positive energy (62, 37, D) the ring "For Kimou" {rPois rN+} [ring of positive energy] rPois: It protects you from poison. rN+: It protects you from negative energy. (63, 8, D) the +5 broad axe of Contradiction {heavy, Fly} Fly: It grants you flight. (unseen) (63, 17, D) the +1 orcbow of Mourning {speed, rPois rC+ SInv} rC+: It protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. (63, 27, D) an amulet of regeneration (63, 36, D) a +3 chain mail of fire resistance (unseen) (63, 37, D) the ring "Olyrrun" {rC+ rCorr Int+3 Dex-2} (still there?) [ring of protection from cold] Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. the +2 pair of gloves "Vagopum" {rF+ Str+3} (still there?) Str+3: It affects your strength (+3). rF+: It protects you from fire. (64, 16, D) a +1 vampiric short sword (64, 17, D) a +5 ring of evasion (64, 27, D) the macabre finger necklace {Finger+ rN+} [amulet of nothing] Finger+: It enables you to equip an extra ring. rN+: It protects you from negative energy. (64, 38, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (64, 39, D) a +0 robe (still there?) a +2 spear (still there?) the +0 robe "Egruhywe" {-Tele Will+ Str+2 Slay+2} (still there?) Str+2: It affects your strength (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Will+: It increases your willpower. -Tele: It prevents most forms of teleportation. (65, 26, D) a +1 scimitar of holy wrath (unseen) (65, 40, D) a +0 war axe a +0 plate armour (67, 0, D) the ring of the Leaf {+Blink Will+ Dex+6} [ring of dexterity] Dex+6: It affects your dexterity (+6). Will+: It increases your willpower. +Blink: It lets you blink. (67, 4, D) a +0 mace a +0 ring mail a human corpse (skeletalised by now) (67, 37, D) a hell hound corpse (skeletalised by now) (68, 0, D) a +2 broad axe of flaming (69, 0, D) a +0 scale mail of fire resistance (unseen) (69, 3, D) a +0 dagger a +0 robe (70, 8, D) a +2 plate armour of fire resistance (unseen) (70, 9, D) a +1 robe of willpower (unseen) (70, 36, D) the ring of Pipret {AC+4 Dex+3} [ring of protection] AC+4: It affects your AC (+4). Dex+3: It affects your dexterity (+3). (71, 8, D) a +4 ring of slaying (71, 17, D) a +4 chain mail of cold resistance (71, 27, D) a staff of fire (unseen) (71, 36, D) the +4 plate armour "Qichaebu" {rF+ Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. Stlth+: It makes you more stealthy. (71, 37, D) the +1 scale mail of Midwinter {rN+ Dex+3} Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. (unseen) (72, 16, D) the +0 robe "Romilis" {rCorr MP+7 Str+2 Stlth+} Str+2: It affects your strength (+2). MP+7: It affects your magic capacity (+7). rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (72, 17, D) +2 fire dragon scales (72, 26, D) the ring of Egalitarianism {Fire +Blink} [ring of fire] Fire: It enhances your fire magic. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. +Blink: It lets you blink. (72, 36, D) a staff of earth (72, 37, D) the +11 mace of the Lusting Gods {protect, Str+6 Dex+2} Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). (unseen) (73, 1, D) the +11 dagger "Idycwir" {holy, rElec rF- Int+8 Dex-3} Int+8: It affects your intelligence (+8). Dex-3: It affects your dexterity (-3). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. (73, 16, D) a +5 rapier of speed (unseen) (73, 17, D) the +1 rapier of the Crypt {holy, rF- rN+ Int+4} Int+4: It affects your intelligence (+4). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. (unseen) (73, 36, D) the amulet "Ynutur" {Faith Will+} [amulet of faith] Faith: It allows you to gain divine favour quickly. Will+: It increases your willpower. (73, 37, D) a +1 chain mail of fire resistance (unseen) (75, 1, D) the ring of Nobility {rPois rF+ rN+ Int-5 Dex+6} [ring of poison resistance] Int-5: It affects your intelligence (-5). Dex+6: It affects your dexterity (+6). rF+: It protects you from fire. rPois: It protects you from poison. rN+: It protects you from negative energy.