BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) the ring "Mihiuh" {rPois rF++ Int+3} [ring of poison resistance] Int+3: It affects your intelligence (+3). rF++: It greatly protects you from fire. rPois: It protects you from poison. (60, 37, D) a scroll of brand weapon (61, 0, D) a staff of earth (unseen) (61, 8, D) a ring of see invisible (61, 36, D) the +4 rapier of Oghit {vamp, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (61, 37, D) a +1 robe of fire resistance (unseen) (61, 39, D) a +0 giant spiked club (62, 1, D) a +0 ring mail of poison resistance (62, 8, D) a +2 morningstar of protection (62, 9, D) the ring of Nenken {rCorr Str-4 Dex+2 Slay+4 SInv} [ring of slaying] Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (62, 10, D) a wolf corpse (skeletalised by now) (62, 16, D) a +1 heavy shortbow (62, 17, D) a staff of earth (62, 27, D) a +1 spectral lajatang (62, 36, D) a book of Minor Magic (62, 37, D) a staff of earth (unseen) (63, 0, D) the staff "Osuecwat" {rC+ rN+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (63, 10, D) a jackal corpse (skeletalised by now) (63, 16, D) a +1 arbalest of draining (63, 17, D) a ring of see invisible (63, 26, D) a ring of willpower (63, 36, D) a +1 robe of fire resistance (unseen) (63, 37, D) a wand of quicksilver (2) (64, 16, D) the ring of Laluerphu {rElec rCorr Dex-2 Slay+4 SInv} [ring of slaying] Dex-2: It affects your dexterity (-2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (64, 17, D) a +0 leather armour of willpower (64, 26, D) a ring of resist corrosion (64, 27, D) a ring of resist corrosion (65, 26, D) a staff of death (unseen) (67, 0, D) a +3 scale mail of cold resistance (unseen) (68, 1, D) a +0 scythe a +2 robe of willpower a +0 dagger a +0 robe the human corpse of Sigmund (skeletalised by now) the human corpse of Jessica (skeletalised by now) (68, 4, D) a +0 dire flail a +0 robe (69, 0, D) a +5 long sword of venom (unseen) (69, 36, D) the amulet of Utoup {Faith +Blink rF- rN+ Dex+4} [amulet of faith] Faith: It allows you to gain divine favour quickly. Dex+4: It affects your dexterity (+4). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. +Blink: It lets you blink. (70, 9, D) a staff of cold (70, 37, D) the ring of the Traitor {rC+ MP+9 Dex+7} [ring of magical power] Dex+7: It affects your dexterity (+7). rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). (71, 8, D) a +2 short sword of venom (71, 27, D) a +1 barding of cold resistance (72, 8, D) the +3 ring mail of the Stars {rElec Str+2 Stlth+} Str+2: It affects your strength (+2). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (72, 9, D) a +10 plate armour of ponderousness (unseen) (72, 16, D) a +3 orcbow of flaming (72, 26, D) a +2 plate armour of positive energy (72, 27, D) a +2 heavy broad axe (72, 36, D) a +0 sling of flaming (unseen) (72, 37, D) a ring of protection from fire (73, 1, D) a ring of positive energy (73, 16, D) a +0 hand axe of electrocution (unseen) (73, 17, D) a +0 vampiric dagger (unseen) (73, 26, D) the +6 chain mail "Ylur" {rPois rF+} rF+: It protects you from fire. rPois: It protects you from poison. (unseen) (73, 27, D) a staff of fire (unseen) (73, 29, D) a bullfrog corpse (skeletalised by now) (73, 36, D) an amulet of the acrobat (74, 29, D) a river rat corpse (skeletalised by now) (75, 1, D) a +1 quarterstaff of speed (unseen)