BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 24, D) a +1 plate armour of cold resistance (unseen) (50, 24, D) a staff of cold (unseen) (50, 25, D) a +2 robe of resistance (unseen) (50, 36, D) a +5 long sword of flaming (50, 37, D) a +2 trident of venom (51, 24, D) the ring "Qaututun" {rElec rF+ rC- MP+9 Str+3} [ring of magical power] Str+3: It affects your strength (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). (51, 25, D) the staff of Cuofu {rElec Fire Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (51, 37, D) a +1 heavy battleaxe (52, 24, D) 4 potions of haste (52, 25, D) 4 scrolls of enchant weapon (52, 37, D) a ring of willpower (53, 24, D) a wand of paralysis (5) (53, 25, D) a book of the Dragon (53, 36, D) a book of Power (54, 24, D) a +2 pair of boots of rampaging (unseen) (54, 25, D) a +0 double sword of draining (unseen) (54, 36, D) a staff of conjuration (unseen) (55, 24, D) a staff of cold (unseen) (59, 37, D) the +0 robe "Busab" {rC+ rCorr Slay-4 Stlth+} Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (60, 36, D) the +1 ring mail of Foolhardiness {Dex+5} Dex+5: It affects your dexterity (+5). (60, 37, D) a +6 bardiche of freezing (61, 0, D) the ring of Rekun {Ice Str+2} [ring of ice] Ice: It enhances your ice magic. Str+2: It affects your strength (+2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. (61, 16, D) a staff of cold (unseen) (61, 36, D) the amulet "Pips" {Reflect Str+6 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Str+6: It affects your strength (+6). SH+5: It affects your SH (+5). (61, 37, D) the +1 mace "Qahoi" {protect, rN+ Dex-5 Stlth+} Dex-5: It affects your dexterity (-5). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (61, 39, D) a glowing shapeshifter corpse (skeletalised by now) (62, 10, D) a hell hound corpse (skeletalised by now) (62, 17, D) a Necronomicon (62, 18, D) a +0 dagger a +0 robe (62, 26, D) a +0 halberd of protection (62, 27, D) a staff of earth (unseen) (62, 29, D) a +0 trident (62, 36, D) the +1 sling of Recw {heavy, Str+7 Int-3 Dex+5} Str+7: It affects your strength (+7). Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). (unseen) (62, 37, D) the +1 hand axe "Wujukoapp" {freeze, Fly Int+3 Dex-5 SInv} Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. Fly: It grants you flight. (62, 39, D) a glowing shapeshifter corpse (skeletalised by now) (63, 0, D) a staff of air (unseen) (63, 16, D) a +2 plate armour of cold resistance (63, 17, D) the amulet "Woaphag" {RegenMP+ Int+5 Dex+2} [amulet of magic regeneration] It increases your rate of magic regeneration. Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). RegenMP+: It increases your rate of magic regeneration. (63, 19, D) a +0 dagger a +0 robe a +3 dagger a +0 robe (63, 29, D) a +0 trident 2 boomerangs a +0 trident (63, 30, D) a +0 trident (63, 36, D) a +2 short sword of flaming (unseen) (64, 16, D) a ring of wizardry (64, 17, D) the +2 great sword of the Desolation of Salt {drain, *Rage *Slow rPois rN++} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). *Slow: It may slow you when you take damage. (unseen) (64, 19, D) a +0 spear (64, 28, D) a +0 orcbow a +0 shortbow (64, 29, D) a +0 orcbow (65, 29, D) a +0 trident a boomerang (67, 0, D) a +0 dagger a +0 robe an amulet of regeneration an orc corpse (skeletalised by now) (68, 1, D) a +0 dagger a +0 robe (68, 3, D) a +0 dagger a +0 robe (69, 0, D) an amulet of magic regeneration (70, 8, D) a ring of ice (70, 9, D) an amulet of guardian spirit (70, 20, D) an iguana corpse (skeletalised by now) (70, 37, D) a staff of air (71, 8, D) a +2 flail of protection (71, 10, D) a ball python corpse (skeletalised by now) (71, 16, D) a +1 barding of fire resistance (71, 17, D) the +5 scythe "Finisher" {speed, execute} (71, 27, D) the ring "Gunoluu" {AC+4 Str+3} [ring of protection] AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). (71, 36, D) a staff of earth (72, 8, D) a staff of earth (72, 12, D) a +0 war axe (72, 16, D) a staff of cold (72, 26, D) a +0 cloak of preservation (72, 36, D) the +7 plate armour of Quruth {Will+ MP+4} Will+: It increases your willpower. MP+4: It affects your magic capacity (+4). (72, 37, D) a +2 heavy halberd (73, 1, D) a staff of earth (unseen) (73, 26, D) the +6 dagger of the Pharaoh's Fist {freeze, *Slow rN++ Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). rN++: It greatly protects you from negative energy. *Slow: It may slow you when you take damage. (73, 36, D) a +2 robe (74, 3, D) a +0 short sword (75, 1, D) a staff of fire (unseen) (75, 2, D) a +0 rapier a +0 chain mail