BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +1 robe (unseen) (59, 37, D) a +0 long sword of holy wrath (unseen) (60, 36, D) a staff of earth (unseen) (60, 37, D) a book of the Moon (61, 0, D) a staff of alchemy (unseen) (61, 36, D) a scroll of acquirement (61, 37, D) a +1 heavy flail (unseen) (62, 0, D) a +2 mace of protection (62, 2, D) an adder corpse (skeletalised by now) (62, 4, D) a water moccasin corpse (skeletalised by now) (62, 8, D) a staff of cold (62, 16, D) the +8 whip of Lystrutao {chaos, rCorr} rCorr: It protects you from acid and corrosion. (62, 27, D) a +1 spectral quarterstaff (62, 36, D) a staff of air (unseen) (62, 37, D) the +6 mace of Quantum Leap {antimagic, rN+ Dex+4} Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. (unseen) (63, 0, D) the +4 executioner's axe "Risk" {pain, *Slow rElec rF+ Will++} rF+: It protects you from fire. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. *Slow: It may slow you when you take damage. (63, 22, D) a +0 dire flail a +0 robe of fire resistance a +0 great sword a +0 robe (63, 26, D) a +5 great sword of protection (63, 30, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (63, 36, D) the +1 leather armour of the Endless Expanse {rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (63, 37, D) a +0 halberd of venom (unseen) (64, 16, D) a +0 glaive of protection (unseen) (64, 17, D) a +6 short sword of speed (unseen) (64, 26, D) the +0 plate armour of Ticifije {^Drain rCorr Dex+4} Dex+4: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. (unseen) (65, 26, D) a +2 broad axe of electrocution (unseen) (70, 8, D) the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (70, 9, D) a staff of death (70, 12, D) an adder corpse (skeletalised by now) (70, 33, D) a +0 club (71, 8, D) a +3 short sword of flaming (71, 12, D) a water moccasin corpse (skeletalised by now) (71, 17, D) a +1 scale mail of fire resistance (unseen) (71, 21, D) a +0 spear a spriggan corpse (skeletalised by now) (71, 26, D) the +0 scale mail of Restlessness {+Blink Regen+ Dex+2} Dex+2: It affects your dexterity (+2). +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. (71, 36, D) a staff of death (71, 37, D) a +4 war axe of electrocution (71, 40, D) a yak skeleton (71, 41, D) a jackal skeleton (71, 42, D) a wolf skeleton (72, 8, D) a +1 war axe of holy wrath (unseen) (72, 10, D) a +0 war axe a naga corpse (skeletalised by now) (72, 16, D) a +1 flail of draining (72, 17, D) a +2 falchion of draining (still there?) a black bear corpse (skeletalised by now) (still there?) (72, 20, D) a +0 quarterstaff a +0 robe a black bear corpse (skeletalised by now) (72, 29, D) a +0 flail (72, 30, D) a +0 short sword a +0 trident (72, 32, D) a +0 mace a white draconian skeleton (72, 40, D) a yak skeleton (73, 1, D) a +1 mace of venom (unseen) (73, 26, D) a +2 ring mail of willpower (unseen) (73, 27, D) a +2 arbalest of flaming (unseen) (73, 32, D) a +0 dagger (73, 36, D) the +9 falchion of Watchfulness {holy, rF- rN++} rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. (unseen) (73, 37, D) a staff of earth (unseen)