BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a staff of conjuration (unseen) (62, 3, D) a black bear corpse (62, 4, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a spriggan corpse (62, 8, D) a +3 flail of draining (62, 9, D) a +0 club a +1 short sword of protection (62, 10, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse an orc corpse (63, 4, D) a +0 short sword a +0 robe a spriggan corpse (63, 8, D) a +2 dagger of draining (unseen) (68, 0, D) a staff of alchemy (68, 13, D) a +4 flail of protection (unseen) (69, 0, D) a staff of death (unseen) (70, 9, D) a +1 plate armour of positive energy (unseen) (70, 19, D) a +0 long sword a +0 scale mail an elf corpse (71, 11, D) a +0 dagger an elf corpse (71, 16, D) a +2 chain mail of poison resistance (unseen) (71, 17, D) a +0 flail of protection (unseen) (71, 26, D) a +2 falchion of protection (unseen) (71, 27, D) a +2 shortbow of flaming (unseen) (71, 28, D) a +1 mace of protection (still there?) a +0 long sword (still there?) an elf corpse (still there?) (72, 16, D) the +7 broad axe "Eviscerator" {freeze, rF++ Stlth-} rF++: It greatly protects you from fire. Stlth-: It makes you less stealthy. (72, 17, D) a +2 broad axe of electrocution (72, 19, D) a +0 long sword an elf corpse (72, 22, D) a +1 scimitar of draining (72, 26, D) a book of Debilitation (72, 27, D) the +2 glaive of War {heavy, rElec rF+ Str+4} Str+4: It affects your strength (+4). rF+: It protects you from fire. rElec: It insulates you from electricity. (unseen) (72, 32, D) a +0 long sword a +0 leather armour (73, 1, D) a +1 long sword of venom (unseen) (73, 11, D) a +0 longbow (73, 16, D) a +4 spectral quarterstaff (unseen) (73, 17, D) a +1 dire flail of protection (unseen) (73, 18, D) a +0 shortbow (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) a +1 dagger of freezing (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (73, 26, D) a +0 helmet of see invisible (unseen) (73, 27, D) the +0 scale mail "Sadwed" {Will+ Dex+2} Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. (unseen) (73, 30, D) a +1 halberd of venom (unseen)