BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 37, D) the ring of Jyibiazo {rPois Int+3 Dex+6 SInv} [ring of dexterity] Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). rPois: It protects you from poison. SInv: It lets you see invisible. (60, 37, D) a +1 scimitar of holy wrath (unseen) (61, 0, D) a +6 ring of intelligence (61, 8, D) the ring "Vafoad" {EV+5 Dex+4} [ring of evasion] EV+5: It affects your evasion (+5). Dex+4: It affects your dexterity (+4). (61, 16, D) a +2 short sword of freezing (unseen) (61, 37, D) the +7 broad axe "Impslayer" {freeze, *Slow rC++ Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). rC++: It greatly protects you from cold. *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. (unseen) (62, 0, D) the staff "Emuhemn" {+Blink Fly rF- rN+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Fly: It grants you flight. +Blink: It lets you blink. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-graspered weapon. (62, 9, D) a +2 vampiric demon trident (62, 16, D) a +3 dagger of speed (62, 26, D) a ring of wizardry (62, 37, D) the +5 robe of Leaves {rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (unseen) (63, 8, D) the +3 battleaxe of Mushizol {venom, *Corrode rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (unseen) (63, 17, D) a +3 spear of venom a basilisk corpse (63, 27, D) an amulet of reflection (63, 37, D) a wand of paralysis (4) (64, 17, D) a staff of cold (still there?) a komodo dragon corpse (still there?) (64, 19, D) a wolf corpse (64, 26, D) a +2 flail of protection (65, 26, D) the staff of Bes Pemo {^Contam rPois rC+ Stlth+ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rPois: It protects you from poison. ^Contam: It causes magical contamination when unequipped. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (67, 0, D) a +6 heavy quarterstaff (unseen) (67, 3, D) a river rat corpse (skeletalised by now) (68, 0, D) the +3 dagger "Ajesesch" {heavy, rElec rC+} rC+: It protects you from cold. rElec: It insulates you from electricity. (69, 0, D) +2 shadow dragon scales (unseen) (69, 36, D) a wand of paralysis (1) (70, 8, D) a +2 falchion of freezing (unseen) (70, 9, D) the ring "Jaomeum" {rCorr Wiz Str+3} [ring of wizardry] It improves your spell success rate. Str+3: It affects your strength (+3). rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. (70, 36, D) a +3 whip of draining (unseen) (70, 37, D) a wand of flame (7) (71, 8, D) a ring of positive energy (71, 9, D) a river rat corpse (skeletalised by now) (71, 10, D) a jackal corpse (skeletalised by now) (71, 16, D) a +2 vampiric great sword (unseen) (71, 17, D) the +3 ring mail "Mapiasant" {+Blink rElec Stlth+} (still there?) rElec: It insulates you from electricity. +Blink: It lets you blink. Stlth+: It makes you more stealthy. a water moccasin corpse (skeletalised by now) (still there?) (71, 26, D) a +1 mace of protection (71, 36, D) the +1 flail "Elutyad" {heavy, Int-5 Dex+6 Stlth+} Int-5: It affects your intelligence (-5). Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. (71, 37, D) a +3 falchion of freezing (72, 8, D) a blade talisman (72, 10, D) a jackal corpse (skeletalised by now) (72, 16, D) a +2 hand axe of venom a bullfrog corpse (skeletalised by now) (72, 17, D) a +5 ring of evasion a komodo dragon corpse (skeletalised by now) (72, 26, D) a ring of flight (72, 27, D) the +9 orcbow of the Crucible of Flesh {elec, *Corrode rElec Dex+6 Stlth+} Dex+6: It affects your dexterity (+6). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. (unseen) (72, 36, D) a +3 hand axe of electrocution (unseen) (72, 37, D) a +2 rapier of protection (unseen) (73, 1, D) a wand of paralysis (8) (73, 16, D) the +8 longbow of Death {heavy, Int+5} Int+5: It affects your intelligence (+5). (unseen) (73, 17, D) a wolf corpse (skeletalised by now) (73, 27, D) a +1 battleaxe of electrocution (unseen) (73, 36, D) the +1 long sword of Crystal {freeze, rF+ Int+4} Int+4: It affects your intelligence (+4). rF+: It protects you from fire. (unseen) (73, 37, D) the +0 robe of the Dice {rF+ Int-3 Dex+3 SInv} Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. SInv: It lets you see invisible. (unseen) (74, 17, D) a bullfrog corpse (skeletalised by now) (75, 1, D) the +2 robe "Tebbej" {Str+2 Slay+2} Str+2: It affects your strength (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen)