BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 1, D) a +0 dagger a +0 robe an orc corpse (61, 2, D) a +0 club a +0 morningstar (61, 8, D) a +4 halberd of venom (still there?) a wolf corpse (still there?) (62, 0, D) a +0 dagger of speed (62, 2, D) a +0 dagger a +0 robe an orc corpse (62, 8, D) an orb of guile (63, 0, D) a ring of flight (68, 0, D) a +1 scale mail of fire resistance (69, 0, D) the +1 plate armour of Ymimu {rPois rF+ Regen+ Int-5} Int-5: It affects your intelligence (-5). rF+: It protects you from fire. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. (unseen) (70, 9, D) a +0 morningstar a +0 leather armour a ring of flight a human corpse (71, 8, D) a +0 arbalest a yaktaur corpse (71, 16, D) a scroll of brand weapon (71, 17, D) a +1 plate armour of cold resistance (unseen) (71, 26, D) the +5 great sword "Urhew" {freeze, rN+ Will+ Dex+3} Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (71, 27, D) a wand of flame (8) (72, 8, D) a +0 orcbow a wand of warping (4) a centaur corpse (72, 17, D) a +2 flail of protection (72, 26, D) the staff "Xumee" {rElec Will+ Air Alchemy} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Will+: It increases your willpower. Air: It increases the power of your Air spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (72, 27, D) a +2 flail of protection (unseen) (73, 16, D) the +8 double sword "Hiadudu" {heavy, rF++ Int+3} Int+3: It affects your intelligence (+3). rF++: It greatly protects you from fire. (unseen) (73, 17, D) a wand of acid (5) (73, 26, D) the +8 demon trident of Yredelemnul's Delight {elec, rN+ Str+3} Str+3: It affects your strength (+3). rN+: It protects you from negative energy. (unseen) (73, 27, D) the +0 plate armour of the Pit {rF- Will++ MP+5} rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. MP+5: It affects your magic capacity (+5). (unseen) (74, 1, D) a +0 club a +0 leather armour (74, 2, D) a +0 dagger a +0 robe an orc corpse (75, 1, D) a +1 tower shield of reflection