BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a wand of warping (6) (49, 37, D) a +1 leather armour of cold resistance (unseen) (49, 41, D) a +3 great sword (still there?) a +0 chain mail (still there?) (50, 25, D) a ring of willpower (50, 37, D) the +6 trident "Spiderslayer" {venom, *Slow Will+ MP+6 Str+3} Str+3: It affects your strength (+3). Will+: It increases your willpower. MP+6: It affects your magic capacity (+6). *Slow: It may slow you when you take damage. (unseen) (50, 41, D) 4 large rocks a +0 war axe a +0 chain mail (51, 25, D) a +3 halberd of freezing (unseen) (51, 36, D) a +7 orcbow (51, 39, D) a +1 arbalest of flaming (still there?) a yaktaur corpse (still there?) (51, 40, D) 2 large rocks (still there?) a +0 great mace (still there?) a +4 chain mail of ponderousness (still there?) a +0 battleaxe (still there?) a +0 plate armour (still there?) (51, 43, D) a +1 arbalest of freezing (still there?) a +0 broad axe (still there?) a +0 plate armour (still there?) a +0 tower shield (still there?) (52, 25, D) a wand of digging (5) (52, 36, D) a +4 quarterstaff of speed (unseen) (52, 37, D) a staff of conjuration (unseen) (52, 39, D) a +0 glaive a +0 chain mail a human corpse (53, 25, D) a +1 chain mail of cold resistance (unseen) (53, 30, D) a +5 short sword (still there?) a +0 robe (still there?) (53, 36, D) a wand of warping (5) (53, 37, D) a wand of polymorph (5) (54, 25, D) a +2 leather armour of cold resistance (unseen) (54, 36, D) a staff of alchemy (unseen) (60, 36, D) a staff of fire (61, 0, D) a +3 glaive of pain (unseen) (61, 8, D) the +3 flail of Theory {freeze, rC++} rC++: It greatly protects you from cold. (unseen) (61, 16, D) the ring "Zuoschith" {rElec rF+ rC- rCorr SInv} [ring of protection from fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (unseen) (61, 26, D) the staff of Tolleowk {rElec rN+ Str+3 Dex-3 Stlth+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 36, D) a +2 antimagic trident (61, 37, D) the +3 plate armour "Xitwysigeg" {Rampage Will+ Dex+7 SInv Stlth-} Dex+7: It affects your dexterity (+7). Will+: It increases your willpower. SInv: It lets you see invisible. Rampage: It bestows one free step when moving towards enemies. Stlth-: It makes you less stealthy. (62, 1, D) a +2 ring mail of cold resistance (62, 9, D) a staff of alchemy (62, 16, D) a ring of magical power (62, 17, D) the +7 hand axe of Metail {vamp, rPois Str+2} Str+2: It affects your strength (+2). rPois: It protects you from poison. (unseen) (62, 19, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (62, 22, D) a +0 rapier a +0 robe (62, 26, D) the +10 quarterstaff of Terra Cotta {heavy, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (62, 36, D) a +2 short sword of venom (62, 37, D) a +6 quarterstaff of draining (unseen) (63, 8, D) a +3 halberd (still there?) a +0 robe (still there?) 4 potions of haste (still there?) (63, 17, D) a +2 battleaxe of freezing a black bear corpse (63, 19, D) a +0 short sword of venom a +0 robe a wolf corpse a spriggan corpse (63, 27, D) an amulet of guardian spirit (63, 29, D) a +0 dagger a +0 robe (63, 31, D) a +0 spear a +0 buckler a +0 dagger a +0 robe (63, 36, D) a +5 scimitar of protection (unseen) (63, 37, D) a ring of fire (64, 17, D) the +5 shortbow of Awkwardness {antimagic, rElec rPois rF- Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (64, 19, D) a black bear corpse (64, 26, D) the +6 great sword of World Downfall {heavy, rCorr Str+2 Int+3 SInv} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (unseen) (64, 27, D) a +2 robe (65, 26, D) the +8 short sword of Victory {freeze, rN++ Str-2 Dex+7} Str-2: It affects your strength (-2). Dex+7: It affects your dexterity (+7). rN++: It greatly protects you from negative energy. (unseen) (68, -1, D) a shapeshifter corpse (skeletalised by now) (68, 0, D) a +4 falchion of freezing (69, 0, D) +1 fire dragon scales (unseen) (69, 36, D) a +1 shortbow of flaming (unseen) (70, 8, D) a +0 spectral quarterstaff (unseen) (70, 9, D) a staff of alchemy (unseen) (70, 10, D) a +0 dagger a +0 robe (70, 11, D) a +0 dagger a +0 robe (70, 36, D) the +9 dire flail "Acrewoth" {flame, rPois Dex+3} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. (71, 10, D) a +0 short sword (71, 16, D) the staff of Conformity {rN+ Will- Str+6 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+6: It affects your strength (+6). rN+: It protects you from negative energy. Will-: It decreases your willpower. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, 17, D) a wand of warping (5) (71, 26, D) the +11 quarterstaff "Undertaker" {flame, rF++ rC+ Int-3 Stlth+} Int-3: It affects your intelligence (-3). rF++: It greatly protects you from fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. (unseen) (71, 27, D) a +5 spear of venom (unseen) (71, 36, D) a +0 mace of protection (71, 37, D) a +2 hand axe of electrocution (72, 8, D) a wand of warping (7) (72, 9, D) a +0 dagger (still there?) a +0 robe (still there?) the ring of Emaforugun {Str+3 Int+2 Dex+6} (still there?) [ring of dexterity] Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). an orc corpse (skeletalised by now) (still there?) (72, 27, D) the +5 scale mail of Hubris {rPois rN+ MP+4 Dex-5} Dex-5: It affects your dexterity (-5). rPois: It protects you from poison. rN+: It protects you from negative energy. MP+4: It affects your magic capacity (+4). (72, 28, D) a +0 dire flail a naga corpse (72, 29, D) a water moccasin corpse (72, 36, D) a staff of air (unseen) (73, 9, D) a +0 flail an orc corpse (skeletalised by now) (73, 16, D) the ring of the Mage {Wiz Archmagi} [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. Wiz: It increases the success rate of your magical spells. (unseen) (73, 17, D) a ring of protection from cold (73, 26, D) a +0 battleaxe a +0 robe a +4 ring of protection a naga corpse (73, 27, D) the +1 chain mail of Mumblety Peg {rElec rN+ MP+5 Stlth+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP+5: It affects your magic capacity (+5). Stlth+: It makes you more stealthy. (unseen) (73, 36, D) a +5 shortbow of freezing (unseen) (75, 1, D) a +1 leather armour of fire resistance