BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 36, D) a +0 great sword (49, 37, D) a +2 heavy sling (unseen) (50, 36, D) a +3 longbow (unseen) (50, 37, D) a staff of death (unseen) (51, 36, D) the staff "Buesox" {rElec Dex+5 SInv Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+5: It affects your dexterity (+5). rElec: It insulates you from electricity. SInv: It lets you see invisible. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (51, 37, D) a wand of paralysis (4) (52, 36, D) a book of Blood (52, 37, D) a staff of conjuration (unseen) (53, 36, D) a +1 trident of venom (unseen) (53, 37, D) the +5 longbow "Lunoff" {antimagic, Str+4 Stlth+} Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (unseen) (54, 36, D) a wand of paralysis (2) (59, 37, D) the +2 plate armour of the Summoning Gods {*Corrode Str+3 Stlth+} Str+3: It affects your strength (+3). *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. (unseen) (60, 36, D) the +0 robe of Chill Winds {rN+} rN+: It protects you from negative energy. (61, 12, D) a +5 scimitar (still there?) a +0 robe (still there?) (61, 26, D) a +2 short sword of draining (unseen) (61, 28, D) a +0 shortbow (61, 29, D) a +0 orcbow (61, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 36, D) an amulet of regeneration (61, 37, D) a +0 great mace a +0 chain mail a +2 mace of protection (61, 40, D) a +0 dagger a +0 robe a +0 hand axe a +0 robe a +4 long sword a +0 robe (62, 0, D) a +0 dagger a +0 robe (62, 1, D) a +0 dagger a +0 robe a +1 ring mail of cold resistance (62, 2, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (62, 8, D) the +7 battleaxe of Odidim {vamp, Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (62, 9, D) a serpent talisman (62, 29, D) a wind drake corpse (skeletalised by now) (62, 30, D) a +1 trident of freezing (still there?) 3 boomerangs (still there?) (62, 36, D) a staff of alchemy (unseen) (63, 8, D) a +1 hand axe of venom (unseen) (63, 16, D) a staff of alchemy (63, 30, D) a +0 trident (63, 36, D) a staff of fire (unseen) (63, 37, D) a +3 leather armour of cold resistance (unseen) (64, 16, D) a +0 dagger of venom (unseen) (64, 26, D) a +1 orcbow of flaming (64, 27, D) a +0 short sword of draining (unseen) (64, 28, D) a +0 trident (67, 1, D) a +0 flail a +0 chain mail (68, 0, D) a staff of death (68, 2, D) a +0 dagger a +0 robe (68, 3, D) a +0 falchion an orc corpse (skeletalised by now) (69, 0, D) a staff of conjuration (unseen) (70, 8, D) the ring of Scepticism {rElec Will+ EV+5} [ring of evasion] EV+5: It affects your evasion (+5). rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (70, 9, D) the ring "Figuavam" {rC- rN+ Will+ EV+5 Slay+3} [ring of evasion] EV+5: It affects your evasion (+5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (70, 40, D) a bullfrog corpse (skeletalised by now) (71, 8, D) a +2 chain mail of cold resistance (unseen) (71, 16, D) Emajo's Directory of Forces Spells Type Level a - Iskenderun's Battlesphere Conjuration 5 b - Spellforged Servitor Conjuration/Summoning 7 c - Fulsome Fusillade Conjuration/Alchemy 8 (unseen) (71, 17, D) a +2 short sword of holy wrath (unseen) (71, 26, D) a book of Frost (71, 27, D) a wand of polymorph (6) (71, 36, D) +2 steam dragon scales (71, 37, D) a +5 short sword of holy wrath (still there?) an iguana corpse (skeletalised by now) (still there?) (71, 42, D) a basilisk corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (72, 8, D) a manual of Shields (72, 9, D) a wand of quicksilver (5) (72, 16, D) the +6 rapier "Worm's Wrath" {flame, rElec Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. (unseen) (72, 17, D) a wand of quicksilver (5) (72, 26, D) a +2 heavy great mace (72, 27, D) a ring of protection from fire (72, 37, D) a +2 broad axe of flaming (unseen) (72, 38, D) an iguana corpse (skeletalised by now) (72, 42, D) a water moccasin corpse (skeletalised by now) (73, 1, D) a +0 vampiric dagger (unseen) (73, 16, D) a +2 robe of positive energy (73, 17, D) a book of the Hunter (73, 26, D) a staff of cold (unseen) (73, 27, D) a +0 quick blade of draining (unseen) (73, 36, D) a +3 long sword of holy wrath (unseen) (73, 37, D) a +2 plate armour of cold resistance (unseen) (74, 0, D) a +0 dagger a +0 robe a +0 hand axe an orc corpse (skeletalised by now) (75, 1, D) a +1 heavy shortbow