BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a +3 dagger of venom (unseen) (61, 8, D) a +2 robe of cold resistance (unseen) (61, 20, D) an ugly thing corpse (61, 26, D) a +4 antimagic arbalest (unseen) (62, 4, D) a hell hound corpse (62, 8, D) a staff of alchemy (62, 16, D) the +10 morningstar of the Krill {holy, rElec} rElec: It insulates you from electricity. (62, 26, D) a staff of cold (unseen) (62, 27, D) a staff of alchemy (unseen) (63, 8, D) a +2 robe of cold resistance (unseen) (63, 20, D) a shapeshifter corpse (63, 26, D) a +1 chain mail of cold resistance (unseen) (63, 27, D) a wand of mindburst (6) (64, 22, D) an ugly thing corpse (64, 26, D) a +1 arbalest of freezing (unseen) (64, 27, D) a +2 shortbow of flaming (unseen) (65, 26, D) the staff of the Enemy {Dex+2 Stlth+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (67, 0, D) a +1 leather armour of cold resistance (68, 0, D) a +1 hand axe of electrocution (68, 2, D) a wolf corpse (skeletalised by now) (68, 4, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (70, 9, D) the +2 trident of Hashruos {heavy, ^Drain rF+ rN+++ Dex-5} Dex-5: It affects your dexterity (-5). rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. ^Drain: It drains your maximum health when unequipped. (71, 17, D) a +3 leather armour of willpower (unseen) (71, 27, D) an amulet of magic regeneration (71, 28, D) a +0 club (71, 29, D) a +0 flail an orc corpse (72, 9, D) a +4 mace of draining (unseen) (72, 22, D) a death scarab corpse (72, 26, D) a staff of cold (72, 27, D) a +0 club an orc corpse (72, 28, D) a +0 hand axe 3 boomerangs a +0 plate armour (73, 17, D) a +2 ring mail of fire resistance (unseen) (73, 26, D) the ring of the Endless Expanse {rElec rF+ Str+6 Int+2} [ring of strength] Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rElec: It insulates you from electricity. (unseen) (73, 27, D) a +0 dagger a +0 robe a ring of poison resistance (73, 28, D) a +0 long sword a +0 plate armour an orc corpse (74, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (75, 2, D) a +0 trident