Dungeon Sprint DCSS version 0.32.1 (webtiles) character file. Game seed: 10001663055289789390 7 BlasphemerAmon the Caller (level 2, -5/23 HPs) Began as a Gnoll Summoner on Oct 12, 2024. Was an Initiate of Dithmenos. Shot with a bolt by a yaktaur (20 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:29 (56 turns). BlasphemerAmon the Caller (Gnoll Summoner) Turns: 56, Time: 00:00:30 Health: -5/23 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 11/14 EV: 12 Int: 20 God: Dithmenos [......] Gold: 0 SH: 0 Dex: 12 Spells: 9/12 levels left rFire . . . A - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.14/turn %: no teleportation @: invisible A: fangs 1, strong nose, distributed training a: Renounce Religion You were in the Dungeon. You worshipped Dithmenos. Dithmenos was noncommittal. You visited 1 branch Inventory: Hand Weapons A - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Armour a - a +0 robe (worn) Jewellery t - a ring of flight u - a +6 ring of dexterity v - a +6 ring of dexterity w - a +6 ring of intelligence x - a +6 ring of intelligence y - a +6 ring of strength z - a +6 ring of strength Wands q - a wand of mindburst (7) r - a wand of iceblast (7) s - a wand of light (4) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - a scroll of fear Potions b - 8 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - a potion of invisibility j - 4 potions of resistance l - 5 potions of might Skills: + Level 2.4 Fighting + Level 2.4 Short Blades + Level 2.4 Long Blades + Level 2.4 Axes + Level 2.4 Maces & Flails + Level 2.4 Polearms + Level 2.4 Staves + Level 2.4 Ranged Weapons + Level 2.4 Throwing + Level 2.4 Armour + Level 5.2 Dodging + Level 4.9 Stealth + Level 2.4 Shields + Level 2.4 Unarmed Combat + Level 5.6 Spellcasting + Level 2.0 Conjurations + Level 2.0 Hexes + Level 7.4 Summonings + Level 2.0 Necromancy + Level 2.0 Translocations + Level 2.0 Fire Magic + Level 2.0 Ice Magic + Level 2.0 Air Magic + Level 2.0 Earth Magic + Level 2.0 Alchemy + Level 2.7 Invocations + Level 2.4 Evocations + Level 2.2 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 100% N/A 1% 1 b - Call Imp Summ 70% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 35% N/A 1% 3 Summon Blazeheart Golem Fire/Summ 24% N/A 16% 4 Summon Lightning Spire Summ/Air 24% 3d5 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. A yaktaur and a centaur come into view. The yaktaur shouts! The centaur shouts! The centaur wields a +1 orcbow of draining. You sense an unholy aura. The centaur shoots an arrow. The arrow misses you. The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt hits you! Found a staff of alchemy and a staff of earth. Found a transporter. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The yaktaur looks frightened! The centaur looks frightened! You fade into invisibility! Aiming: Bolt of Light Press: ? - help, Shift-Dir - straight line, f - yaktaur Aim: a yaktaur, wielding a +0 arbalest (unable to see you, fleeing, 94% to hit) The bolt of light hits the yaktaur! The yaktaur is moderately wounded. Your attack snaps the yaktaur out of its fear. The yaktaur is blinded. The centaur wails, "Help!" Unknown command. Aiming: Bolt of Light Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding a +0 arbalest (lightly wounded, blind, unable to see you, 94% to hit) The bolt of light hits the yaktaur! The yaktaur is moderately wounded. The yaktaur shoots a bolt. The bolt misses you. Unknown command. Aiming: Bolt of Light Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding a +0 arbalest (moderately wounded, blind, unable to see you, 94% to hit) The bolt of light hits the yaktaur! The yaktaur is severely wounded. The yaktaur shoots a bolt. The bolt hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.ß©ßc▓ ∆∆∆ ▓.c...▓ ▓.|.|.▓ ▓.....▓ ▓.....▓ ▓..@..▓ ▓▓▓▓▓▓▓ ∆∆∆ ∆ ∆ You could see a yaktaur (blind, unable to see you) and a centaur (unable to see you, fleeing). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | BlasphemerAmon the Gnoll Summoner began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 6/6 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 1 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 1 | D | Found the +10 dark maul {heavy} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 1 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 1 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {^Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 1 | D | Found the +9 sword of Power {lifebolt} 1 | D | Found the +7 mace of Variability {chaos, chaos arc} 1 | D | Found the +11 Singing Sword {sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 34 | D | Became a worshipper of Dithmenos the Shrouded 40 | D | Reached skill level 5 in Dodging 40 | D | Reached skill level 5 in Spellcasting 40 | D | Reached XP level 2. HP: 23/23 MP: 8/8 44 | D | Learned a level 2 spell: Call Imp 51 | D | Entered arena 2. 51 | D | Noticed a yaktaur 51 | D | Noticed a centaur 51 | D | Found a transporter. 56 | D | Shot with a bolt by a yaktaur Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.4 Short Blades | 2 | 2.4 Long Blades | 2 | 2.4 Axes | 2 | 2.4 Maces & Flails | 2 | 2.4 Polearms | 2 | 2.4 Staves | 2 | 2.4 Ranged Weapons | 2 | 2.4 Throwing | 2 | 2.4 Armour | 2 | 2.4 Dodging | 5 | 5.2 Shields | 2 | 2.4 Unarmed Combat | 2 | 2.4 Spellcasting | 5 | 5.6 Conjurations | 2 | 2.0 Hexes | 2 | 2.0 Necromancy | 2 | 2.0 Translocations | 2 | 2.0 Fire Magic | 2 | 2.0 Ice Magic | 2 | 2.0 Air Magic | 2 | 2.0 Earth Magic | 2 | 2.0 Alchemy | 2 | 2.0 Invocations | 2 | 2.7 Evocations | 2 | 2.4 Shapeshifting | 2 | 2.2 Stealth | | 4.9 Summonings | | 7.4 Action || total ---------------------------++------- Evoke: Wand || 3 Use: Potion || 2 Scroll || 1 Armour: Robe || 2 Dodge: Dodged || 2