BlasphemerAmon the Dungeon [Shop] Niac's Jewellery Shop an amulet of the acrobat (510 gold) a ring of protection from fire (425 gold) a ring of magical power (340 gold) a ring of flight (297 gold) a ring of fire (425 gold) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 1, D) a +2 plate armour of fire resistance (unseen) (49, 24, D) the +6 short sword of the Holding Augurer {antimagic, *Rage Will++ rCorr Dex+2} Dex+2: It affects your dexterity (+2). Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. (unseen) (49, 37, D) the +1 trident "Jebuegg" {venom, *Rage Str+7 Dex+2} Str+7: It affects your strength (+7). Dex+2: It affects your dexterity (+2). *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (50, 1, D) the amulet "Cacunut" {Acrobat rN++ Dex+2} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Dex+2: It affects your dexterity (+2). rN++: It greatly protects you from negative energy. (unseen) (50, 13, D) the -1 cloak "Ytuuzacarch" {rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. the ring "Gahoj" {Fire rElec rPois Will- rCorr} [ring of fire] Fire: It enhances your fire magic. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (50, 36, D) a +2 plate armour of cold resistance (50, 37, D) a staff of cold (51, 1, D) a wand of flame (11) (51, 12, D) the +1 robe of Codghe Kagaa {rF+ rC+ Stlth-} rF+: It protects you from fire. rC+: It protects you from cold. Stlth-: It makes you less stealthy. (51, 25, D) the +9 orcbow of the Floral God {speed, ^Contam Fly rElec rF+} rF+: It protects you from fire. rElec: It insulates you from electricity. Fly: It grants you flight. ^Contam: It causes magical contamination when unequipped. (51, 40, D) a +0 robe a +2 spectral quarterstaff (52, 1, D) a book of Unlife (52, 25, D) a +2 heavy hand axe (52, 28, D) a +2 battleaxe of freezing (52, 37, D) a +0 shortbow of electrocution (52, 39, D) a +0 animal skin a +1 antimagic hand axe a +0 animal skin a +0 antimagic war axe (53, 1, D) a +2 plate armour of fire resistance (unseen) (53, 4, D) 63 gold pieces (53, 36, D) a +0 chain mail of cold resistance (53, 37, D) a +1 trident of venom (54, 1, D) 81 gold pieces (still there?) the +2 pair of boots of Nuv Orak {rC+ Str+3} (still there?) Str+3: It affects your strength (+3). rC+: It protects you from cold. (54, 12, D) a +1 scale mail of positive energy (54, 13, D) a +4 trident of protection (54, 24, D) a +3 mace of venom (55, 1, D) a +6 war axe (unseen) (55, 13, D) a +5 short sword of speed (59, 36, D) a staff of alchemy (60, 37, D) a +2 vampiric dagger (61, 9, D) a +0 dagger a +0 robe (61, 16, D) a wand of polymorph (7) (62, 1, D) a +2 orcbow of flaming (62, 8, D) a +0 rapier a +0 robe a +0 rapier of speed (62, 9, D) the +0 plate armour of the King of the Hill {MP+5} MP+5: It affects your magic capacity (+5). (62, 37, D) a +2 robe of positive energy (unseen) (63, 16, D) a +6 heavy long sword (63, 26, D) a +3 spectral quarterstaff (63, 27, D) +1 acid dragon scales (63, 37, D) a +0 helmet of intelligence (63, 39, D) a +0 short sword a +0 robe (63, 40, D) a +0 glaive (64, 17, D) a +0 dagger of venom (64, 27, D) a dragon-blood talisman (64, 40, D) a +0 club (65, 41, D) a +0 club a +0 robe (69, 36, D) a +0 robe of willpower (unseen) (70, 8, D) a +2 heavy morningstar (70, 36, D) a +7 quarterstaff of draining (70, 37, D) a +2 whip of pain (unseen) (71, 8, D) a +2 arbalest of flaming (71, 17, D) a +1 sling of draining (unseen) (71, 19, D) a +0 shortbow (71, 27, D) the +1 pair of gloves of Distant Shores {Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (71, 36, D) a +0 ring mail of willpower (72, 16, D) a staff of death (72, 18, D) a +0 shortbow (72, 36, D) a +1 cloak of preservation (72, 37, D) a +1 trident of protection (73, 1, D) a staff of earth (unseen) (73, 17, D) a +0 orcbow (73, 26, D) a +1 battleaxe of flaming (73, 27, D) the +1 helmet "Siquirch" {rC++ Will+ Int+3} Int+3: It affects your intelligence (+3). rC++: It greatly protects you from cold. Will+: It increases your willpower. (74, 16, D) a +0 trident