BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 11, D) an iguana corpse (62, 0, D) the +3 executioner's axe "Toeraetuq" {speed, Str+9} Str+9: It affects your strength (+9). (62, 1, D) a +0 long sword of holy wrath (unseen) (62, 9, D) the +7 mace of Anoentin {freeze, Stlth+} Stlth+: It makes you more stealthy. (62, 11, D) a jackal corpse (62, 12, D) an iguana corpse (63, 0, D) a +1 sling of flaming (unseen) (63, 8, D) a staff of death (unseen) (67, 0, D) the +7 halberd of Conservatism {distort, Fly Int+4} Int+4: It affects your intelligence (+4). Fly: It grants you flight. (unseen) (69, 0, D) a +5 mace of holy wrath (unseen) (70, 8, D) a +4 sling of freezing (unseen) (70, 9, D) an amulet of regeneration (71, 16, D) the staff of the Beginning {rElec rF+ Will+ Dex+4 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rElec: It insulates you from electricity. Will+: It increases your willpower. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-graspered weapon. (71, 26, D) quicksilver dragon scales (71, 27, D) the Parchment of the Geological Zephyr Spells Type Level a - Shock Conjuration/Air 1 b - Mercury Vapours Alchemy/Air 2 c - Lehudib's Crystal Spear Conjuration/Earth 8 (unseen) (72, 9, D) a ring of wizardry (72, 16, D) an amulet of guardian spirit (72, 19, D) a black bear corpse (72, 20, D) a black bear corpse (72, 22, D) a +0 short sword a +0 robe (72, 26, D) a Fen Folio (72, 27, D) a +1 leather armour of cold resistance (unseen) (73, 16, D) a staff of conjuration (73, 17, D) a staff of fire (73, 22, D) a +0 short sword a +0 robe a spriggan corpse (73, 26, D) a wand of mindburst (9) (73, 27, D) a wand of mindburst (7)