Bluekicks Level 1 of the Dungeon (16, 45, D:1) a +0 dagger (19, 21, D:1) a +0 whip (30, 31, D:1) a +0 dagger (32, 20, D:1) a +0 club (33, 17, D:1) a +0 club (43, 9, D:1) a +0 dagger (45, 3, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (2, -21, D:2) a +0 robe (2, -2, D:2) a +0 club (4, -4, D:2) a +0 dagger (6, 2, D:2) a +0 hand axe (15, 13, D:2) a +0 club (37, -3, D:2) 4 large rocks Level 3 of the Dungeon (0, 0, D:3) a +0 club (8, -16, D:3) a +0 dagger (20, 12, D:3) a +0 club (21, 17, D:3) a +0 mace (25, -20, D:3) a cursed +0 club (31, -10, D:3) a +0 dagger (37, -22, D:3) a +0 mace (50, -11, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) the +1 leather armour "Sivypt" {rF+ Int+4} It affects your intelligence (+4). It protects you from fire. (4, 9, D:4) a +1 robe of magic resistance