Boromir Level 1 of the Dungeon (3, 11, D:1) a +0 dagger (5, 13, D:1) a +0 short sword of protection (10, 11, D:1) 14 poisoned darts (15, 8, D:1) a +0 dagger (17, 18, D:1) a +0 short sword (18, -3, D:1) 5 curare-tipped darts (21, 32, D:1) a +0 dagger (29, 26, D:1) a +0 club 5 stones (39, 8, D:1) a +0 dagger (49, 16, D:1) a +0 spectral quarterstaff (51, 30, D:1) a +0 short sword (53, 8, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 whip 3 stones (3, 3, D:2) a +1 whip of venom (16, 3, D:2) a +0 short sword (17, -1, D:2) 17 arrows (20, 2, D:2) a +0 whip (22, 17, D:2) a +0 club a stone (23, 16, D:2) a +1 scythe of venom a +0 robe (30, 2, D:2) a +0 whip (33, 10, D:2) a +0 club a +0 hunting sling 29 stones (34, 12, D:2) a +0 dagger (34, 13, D:2) a +0 mace a +2 animal skin a +0 helmet (36, 13, D:2) a +0 dagger a +0 hunting sling 19 stones (47, 8, D:2) 21 stones Level 3 of the Dungeon [Shop] Saorapsof's Weapon Shoppe a +0 hunting sling (18 gold) a +1 falchion of holy wrath (148 gold) the +7 broad axe of Defence {distort, *Slow Fly rC++ SInv} (842 gold) It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. rC: It greatly protects you from cold. SInv: It lets you see invisible. Fly: It grants you flight. *Slow: It may slow you when you take damage. a +7 vorpal hunting sling (470 gold) a +0 falchion (36 gold) 22 arrows (52 gold) a +0 fustibalus (180 gold) 7 stones (8 gold) a +0 trident (42 gold) 15 stones (18 gold) a +2 short sword of holy wrath (208 gold) a +0 dagger (24 gold) a +4 quarterstaff of distortion (384 gold) a +5 falchion of holy wrath (388 gold) (0, 0, D:3) 19 bolts (3, 13, D:3) a +0 hand axe (10, 1, D:3) 21 arrows (13, 11, D:3) a +0 dagger (18, 21, D:3) a +0 ring mail (23, 31, D:3) a +0 dagger a stone (25, 3, D:3) a +0 flail a +0 short sword a +0 war axe a +0 flail (29, 31, D:3) a +0 short sword (31, 39, D:3) 5 boomerangs (33, 14, D:3) a +0 whip a +0 ring mail a +0 club a +0 ring mail a +0 dagger (49, 10, D:3) a +0 dagger (50, -2, D:3) 16 stones (50, 29, D:3) 12 arrows (61, -1, D:3) a +0 dagger a +0 leather armour Level 4 of the Dungeon (8, -5, D:4) a +2 dagger of distortion (12, 23, D:4) a +0 helmet (14, -10, D:4) 16 poisoned darts (14, 23, D:4) a +0 club (19, -8, D:4) a +0 dagger (37, 16, D:4) a +0 dagger (38, 2, D:4) a +0 trident (38, 20, D:4) 10 sling bullets (39, -4, D:4) 16 stones (45, 30, D:4) 19 stones (49, -1, D:4) a +0 club (50, -1, D:4) 19 stones Level 5 of the Dungeon (2, -28, D:5) a +0 hand axe (2, 21, D:5) a +0 dagger (3, -28, D:5) a +0 mace (4, -28, D:5) a +0 club (6, -33, D:5) a +0 robe (18, -5, D:5) a +0 ring mail (18, -1, D:5) 18 stones (19, 5, D:5) a +0 leather armour (21, 23, D:5) a +0 long sword (30, 16, D:5) a +0 falchion (41, 21, D:5) 16 bolts (47, 23, D:5) a +0 hand axe of flaming (60, 0, D:5) a +0 hand crossbow (65, 5, D:5) a +0 robe Level 6 of the Dungeon [Shop] Zin's Purification Station a potion of curing (90 gold) (0, 0, D:6) 18 arrows (9, 2, D:6) 12 stones (19, -2, D:6) a +0 war axe (23, 22, D:6) 21 sling bullets (37, 25, D:6) a +0 club (38, -4, D:6) a +0 robe (39, 6, D:6) 17 stones (59, 14, D:6) 17 stones Level 7 of the Dungeon (0, 0, D:7) 17 stones (6, 7, D:7) a necrophage corpse (skeletalised by now) (10, -10, D:7) a +0 club a +0 whip 2 stones a +0 dagger a +0 short sword 17 poisoned darts a +0 dagger a +0 short sword a curare-tipped dart a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (11, 1, D:7) a +0 robe (14, -14, D:7) a +0 giant club (41, -21, D:7) a +0 quarterstaff (still there?) a +3 vorpal hunting sling (still there?) 11 sling bullets (still there?) a +0 ring mail (still there?) a +3 flail of freezing (still there?) a +0 robe (still there?) (48, 14, D:7) a +0 robe the Ecumenical Temple