Boromir Level 1 of the Dungeon (0, 0, D:1) a +1 whip of electrocution (9, 5, D:1) 18 bolts (10, 32, D:1) a +0 club (11, 31, D:1) a +0 short sword 3 stones (11, 32, D:1) a +0 whip (15, -1, D:1) a +0 ring mail (15, 1, D:1) a +0 robe (17, 35, D:1) a +0 dagger (22, 8, D:1) a +0 club (23, 8, D:1) a +0 dagger (34, 15, D:1) an orb of light (35, 19, D:1) a +0 whip (41, -1, D:1) 26 stones (44, 9, D:1) a +0 dagger 3 stones (46, 29, D:1) a +0 short sword 3 stones (53, 10, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) 2 poisoned darts (8, -19, D:2) 16 stones (15, 12, D:2) a +0 robe (21, -19, D:2) a +0 spear (22, -19, D:2) a +0 club a +0 halberd (24, -20, D:2) a +0 flail (25, -13, D:2) a +0 hand axe (30, -30, D:2) a +0 scale mail (39, -29, D:2) a +0 whip (54, -6, D:2) a +0 ring mail (54, 4, D:2) 5 poisoned darts (55, -6, D:2) a +0 trident Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (1, -1, D:3) a bat corpse (skeletalised by now) (1, 0, D:3) a +2 scythe of protection a +0 robe (2, 2, D:3) an adder corpse (6, 15, D:3) 7 gold pieces (7, 17, D:3) a +3 dagger (still there?) 2 boomerangs (still there?) a +0 short sword (still there?) an orc corpse (still there?) (7, 18, D:3) a +0 dagger (still there?) an orc corpse (still there?) (9, 6, D:3) a +0 club (34, -27, D:3) a frilled lizard corpse (skeletalised by now) (45, -32, D:3) a frilled lizard corpse (skeletalised by now) (46, -35, D:3) a bat corpse (skeletalised by now)