Boromir Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (9, -11, D:1) a +0 dagger a kobold corpse (skeletalised by now) (12, 4, D:1) a +0 club a kobold skeleton (15, -1, D:1) a +0 club (18, 28, D:1) a +0 dagger a kobold corpse (skeletalised by now) (20, 9, D:1) 3 stones (23, 14, D:1) 2 stones a +0 short sword a kobold skeleton (26, 8, D:1) a bat corpse (skeletalised by now) (29, -11, D:1) a +0 club (38, -8, D:1) a +0 short sword a bat corpse (skeletalised by now) (44, -8, D:1) a hobgoblin corpse (skeletalised by now) (48, 14, D:1) a frilled lizard corpse (skeletalised by now) (50, 20, D:1) a +0 whip (52, -3, D:1) a +0 robe (54, -11, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a rat corpse (1, 10, D:2) a +0 hammer (9, -2, D:2) a +0 whip (20, 18, D:2) a +0 dagger a stone a kobold corpse (23, 26, D:2) a ball python corpse (24, 28, D:2) 8 gold pieces (25, 24, D:2) a +0 dagger a scroll of identify a jackal corpse (25, 27, D:2) the +1 robe "Vyux" {*Corrode rC+ Str+4 SInv} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Str+4: It affects your strength (+4). SInv: It lets you see invisible. (unseen) (26, -5, D:2) 6 stones (27, 11, D:2) 9 stones (28, 9, D:2) a +0 hand axe (35, 5, D:2) an adder skeleton