Boromir Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (1, 8, D:1) a granite talisman (5, 3, D:1) a +0 dagger a goblin corpse (skeletalised by now) (6, 2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (10, 3, D:1) a +0 club a +0 robe (15, -1, D:1) a +0 leather armour (17, 21, D:1) a +0 robe (19, -6, D:1) a +0 whip (19, 3, D:1) a rat skeleton (24, 24, D:1) a +0 dagger a kobold skeleton (25, 12, D:1) a bat skeleton (31, -3, D:1) a bat corpse (skeletalised by now) (33, 13, D:1) a +0 dagger (36, 26, D:1) a +0 club (38, 18, D:1) 3 stones (42, 8, D:1) 8 stones (47, 24, D:1) 5 poisoned darts (50, 20, D:1) a ball python corpse (skeletalised by now) (53, 9, D:1) a +0 short sword (55, 3, D:1) a ball python skeleton (57, 25, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) the +2 trident "Cabim" {spect, rN++ Str-2 Int+3 Dex-2} rN++: It greatly protects you from negative energy. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). (4, -9, D:2) a +0 hand axe (8, 5, D:2) a +0 robe (9, 9, D:2) a +0 robe (23, -1, D:2) a rat skeleton (24, 14, D:2) a rat skeleton (27, -7, D:2) 4 poisoned darts (28, 22, D:2) 3 stones (29, 0, D:2) a staff of alchemy (37, 8, D:2) a +0 short sword (37, 11, D:2) a +0 robe (41, 25, D:2) a +0 sling (42, 28, D:2) an adder skeleton (43, 27, D:2) a +0 dagger an orc skeleton (48, 19, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (48, 36, D:2) a hobgoblin corpse (skeletalised by now) (60, 40, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a potion of enlightenment a sewer (0, 0, Sewer) a rat corpse (3, 3, Sewer) a rat corpse