Boromir Level 1 of the Dungeon (0, 0, D:1) a +0 sling (6, 1, D:1) a +0 leather armour (10, 46, D:1) a stone (13, 10, D:1) a +0 club a stone (14, -9, D:1) a +0 chain mail (26, 1, D:1) a hobgoblin skeleton (39, 10, D:1) 3 stones (41, 27, D:1) a bat skeleton (42, 27, D:1) a +0 club 4 stones a kobold skeleton (42, 44, D:1) a +1 dagger of venom a goblin skeleton (42, 46, D:1) a ball python corpse (skeletalised by now) (54, 27, D:1) a ball python skeleton (58, 24, D:1) a frilled lizard corpse (skeletalised by now) (60, 44, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (5, 33, D:2) a +0 club (7, 6, D:2) a +0 short sword (8, 34, D:2) a +0 dagger (11, -5, D:2) a +0 dagger (11, -4, D:2) a bat skeleton (13, -8, D:2) the +7 dagger of Gravity {speed, rCorr Int+5} rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). (13, -5, D:2) 7 stones (14, 24, D:2) a +0 buckler (15, -10, D:2) a +0 dagger (18, 26, D:2) a +0 club a +0 sling a goblin skeleton (18, 30, D:2) a +0 whip (26, -10, D:2) a +0 dagger (27, -10, D:2) a hobgoblin corpse (skeletalised by now) (30, 25, D:2) a +0 whip (37, 31, D:2) a +0 club a +0 scale mail an orc corpse (skeletalised by now) (37, 32, D:2) a +0 short sword a +0 falchion an orc corpse (skeletalised by now) (38, 30, D:2) a +0 trident a +0 leather armour (38, 31, D:2) a +0 whip an orc corpse (skeletalised by now) (40, -10, D:2) a +0 dagger (55, -13, D:2) a +0 hammer (56, -3, D:2) a +0 sling