Boromir Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (3, 7, D:1) 6 stones (5, 4, D:1) a frilled lizard corpse (skeletalised by now) (7, 12, D:1) a +0 trident (8, 9, D:1) a ball python corpse (skeletalised by now) (9, 8, D:1) a frilled lizard corpse (skeletalised by now) (11, 12, D:1) a +0 mace (14, 23, D:1) a +0 dagger (17, 32, D:1) a ball python corpse (skeletalised by now) (22, 29, D:1) a +0 mace (30, 7, D:1) a hobgoblin skeleton (30, 8, D:1) a ball python skeleton (31, -8, D:1) a +0 dagger (31, 7, D:1) a +0 sling (31, 8, D:1) a hobgoblin skeleton (31, 40, D:1) a +0 dagger a goblin corpse (skeletalised by now) (45, 24, D:1) a rat corpse (skeletalised by now) (47, -5, D:1) a hobgoblin corpse (skeletalised by now) (47, 19, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 5 stones (14, 0, D:2) 4 stones (17, -17, D:2) a rat corpse (skeletalised by now) (33, -7, D:2) a +0 club (39, -6, D:2) an adder skeleton (43, -18, D:2) a +0 dagger 4 stones a kobold corpse (46, -26, D:2) a ring of positive energy (51, 3, D:2) a +0 club a kobold corpse (52, 3, D:2) a ball python corpse (skeletalised by now) (55, 5, D:2) a +0 club a +0 sling a goblin corpse (55, 10, D:2) a +0 dagger (60, 0, D:2) a hobgoblin corpse